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JACK-JACK
lvl
30
2
7
JACK-JACK

Power: 163

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
275
Defense:
59
Health:
2,019
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pew-Pew!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 max repeats.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 201 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 220 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times.
Deal up to 201 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 220 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 302 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 330 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 302 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 330 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 402 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 440 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.

Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 825 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 825 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 619 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 206 damage over 2 turns.
Deal up to 825 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 825 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 619 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 206 damage over 2 turns.

• Metal Jack-Jack: Deal up to 688 damage. Inflict [STUN] for 2 turns.
Deal up to 1,238 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 1,238 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 619 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 309 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,031 damage. Inflict [STUN] for 2 turns.
Deal up to 1,238 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 1,238 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 619 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 309 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,031 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 1,238 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 1,650 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 1,650 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 619 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 413 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,375 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 1,650 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 Helpful effect flipped.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 829 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 829 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 289 damage over 2 turns.
Deal up to 1,244 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 433 damage over 2 turns.
Deal up to 1,244 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 433 damage over 2 turns.
Deal up to 1,658 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 578 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% chance to assist or counterattack.
Requires Gear Tier 7
150
100
50
115,000
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to assist or counterattack.
Requires Gear Tier 10
150
150
125
293,750
65
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
15
1,669,500
60
315
230
315
30
35
150
360
270
800
90
195
75
100
120
160
120
80
360
300
720
270
90
270
120
360
40
40
210
180
495
150
50
150
130
200
Gear Tier 3
3
Gear Tier 4
4,500
12
60
Gear Tier 5
6,000
45
30
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
60,000
180
120
210
150
Gear Tier 8
500,000
120
90
500
90
115
35
100
80
80
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
40
20
40
135
45
135
120
40
20
180
20
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
150
50
150
40
20
40
135
45
135
130
20
200
40
20
180
20
20