SKUDD
No Club
Updated:
9 minutes ago
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LOTSO
lvl
33
2
7
LOTSO

Power: 176

VILLAIN; SUPPORT; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; TOY STORY 3

Offense:
208
Defense:
88
Health:
2,487
Recovery:
162
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
80
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Cane Slam
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% chance to inflict Fear.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to inflict Fear.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 156 damage to target opponent.
Deal up to 156 damage to target opponent. 50% chance to inflict Fear for 1 turn.
Deal up to 234 damage to target opponent. 50% chance to inflict Fear for 1 turn.
Deal up to 234 damage to target opponent. Inflict Fear for 1 turn.
Deal up to 312 damage to target opponent. Inflict Fear for 1 turn.
Lock 'Em Up
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Defense Down duration.
Requires Gear Tier 3
50
5,000
Level 3
+1 maximum assisting teammates.
Requires Gear Tier 5
75
55
13,000
Level 4
Assisting teammates gain Offense Up for 1 turn if target opponent has Taunt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+1 minimum assisting teammates.
Requires Gear Tier 9
100
100
50
141,250
25
Inflict Fear for 1 turn and Defense Down for 1 turn on the target opponent and adjacent opponents. Allied Big Baby will assist. 1-2 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-2 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist. If target opponent has Taunt, assisting teammates gain Offense Up for 1 turn.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist. If target opponent has Taunt, assisting teammates gain Offense Up for 1 turn.
Playdate with Destiny
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Taunt on 1 additional opponent.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Taunt duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 10
150
125
50
165,000
50
Restore 162 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 203 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents.
Restore 162 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 203 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 194 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 253 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 194 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 253 Health over 2 turns.

Inflict Taunt for 2 turns on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 227 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 304 Health over 2 turns.

Inflict Taunt for 2 turns on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
I'm a Hugger
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Defense Up duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 10
150
125
50
165,000
50
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 162 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 203 Health over 2 turns.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 162 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 203 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 194 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 253 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 194 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 253 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 2 turns to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 227 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 304 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 2 turns to affected teammates.
WE'RE ALL CAST-OFFS HERE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Requires Gear Tier 4
75
55
13,000
Level 3
+2% maximum Health.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Life Drain duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+2% maximum Health.
Requires Gear Tier 10
150
125
50
165,000
50
Toy Story Villains gain 20% maximum Health in Club Conquest.
Toy Story Villains gain 20% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Toy Story Villains gain 22% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Toy Story Villains gain 22% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 2 turns at the start of battle in Club Conquest.
Toy Story Villains gain 24% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 2 turns at the start of battle in Club Conquest.
Full Gear List
15
1,697,500
60
4
20
315
270
315
30
35
150
60
70
50
360
270
800
90
135
135
100
80
80
140
80
80
60
360
300
720
315
360
120
90
225
210
180
495
150
200
130
150
20
20
50
Gear Tier 3
3
Gear Tier 4
7,500
12
60
4
20
Gear Tier 5
6,000
45
30
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
85,000
180
160
210
150
60
70
50
Gear Tier 8
500,000
120
90
500
90
75
75
100
40
40
40
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
40
40
40
180
180
120
20
20
45
20
90
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
150
200
20
60
20
135
180
130
150
20
20
135
50
20
45
20
20
20