MR. INCREDIBLE
lvl
66
7
Maxed
7
MR. INCREDIBLE
Power: 870
HERO; DEFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO
Offense:
1,304
1,304
Defense:
554
554
Health:
28,197
28,197
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
107
107
Potency:
15.00%
15.00%
Tenacity:
23.00%
23.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
Pow!
Deal up to 1,695 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 652 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 652 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
LVL 2
SPECIAL
Incredible Inspiration
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 10% Speed Meter and 1 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
LVL 1
SPECIAL
Showtime!
Deal up to 1,760 damage to target and adjacent opponents. Inflict [STUN] on the target opponent for 1 turn.
LVL 1
PASSIVE
Family First
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 15% Defense and 15% Offense when they have [PROTECT] or Shield.
When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
LVL 1
LEADER
Our Powers Make Us Special
Downtown Hero teammates gain 8% Tenacity and 14% Defense.
'The Incredibles' Hero teammates instead gain 14% Tenacity and 16% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
'The Incredibles' Hero teammates instead gain 14% Tenacity and 16% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Full Gear List
2,784,000
720
540
1,400
180
225
420
155
310
100
100
80
60
720
600
1,320
495
450
360
315
120
420
360
840
250
300
150
200
130
20
20
800,000
240
180
800
180
105
220
75
150
100
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
120
40
270
180
100
225
40
135
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
80
225
270
150
60
135
200
40
180
130
40
20
20
20