PLATINUM ELSA
lvl
72
8
Maxed
7
PLATINUM ELSA
Power: 1,019
HERO; OFFENSE; WILDS; FROZEN; PLATINUM
Offense:
2,707
2,707
Defense:
809
809
Health:
25,944
25,944
Recovery:
414
414
Crit Chance:
24.00%
24.00%
Crit Power:
150.00%
150.00%
Speed:
132
132
Potency:
40.00%
40.00%
Tenacity:
5.00%
5.00%
Precision:
29.00%
29.00%
Evasion:
10.00%
10.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
FROSTY VOLLEY
Deal 3,614 damage to target opponent. 30% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
If Marshmallow is a teammate then he will assist.
LVL 3
SPECIAL
STAY AWAY
Deal 5,482 damage to target opponent.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.
If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 7,005 Health to Platinum Elsa.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.
If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 7,005 Health to Platinum Elsa.
LVL 3
SPECIAL
ICE WALL
Deal 9,238 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 40% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.
If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
LVL 1
PASSIVE
MARSHMALLOW
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [TAUNT] for 1 turn.
On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn.
Marshmallow has 17,901 Health and 647 Defense and has the following abilities:
Basic: Deal 1,354 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,572 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and Counter.
Summon Marshmallow at a random location. Grant Marshmallow [TAUNT] for 1 turn.
On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn.
Marshmallow has 17,901 Health and 647 Defense and has the following abilities:
Basic: Deal 1,354 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,572 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and Counter.
LVL 2
PASSIVE
SNOWFLAKE
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].
When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.
Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.
[EMPOWERED]: Gain a bonus 20% Offense stat and restore 6,210 health to self.
When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.
Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.
[EMPOWERED]: Gain a bonus 20% Offense stat and restore 6,210 health to self.
LVL 3
PASSIVE
ENOUGH!
On turn start, deal 13,577 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.
If Marshmallow is a teammate then he will assist.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.
If Marshmallow is a teammate then he will assist.
Full Gear List
2,015,000
480
360
600
720
600
1,320
220
160
220
495
405
630
80
270
120
40
20
20
420
360
840
300
200
350
150
130
20
20
827,000
240
180
300
360
300
720
100
100
100
225
225
315
40
135
120
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
300
200
350
120
60
120
270
180
315
150
40
135
130
20
20
20