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ELSA
lvl
60
5
Maxed
7
ELSA

Power: 563

HERO; OFFENSE; WILDS; FROZEN

Offense:
1,347
Defense:
300
Health:
12,561
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
112
Potency:
3.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

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Ice Magic
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 maximum chain amount.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Follow-up attack gains +10% bonus damage per Helpful effect on this character.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,296 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 589 damage. Chain to 1-2 opponents.
Deal up to 1,296 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 589 damage. Chain to 1-3 opponents.
Deal up to 1,945 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 884 damage. Chain to 1-3 opponents.
Deal up to 1,945 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 884 damage. Damage is increased by 10% per Helpful effect on this character. Chain to 1-3 opponents.
Deal up to 2,593 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 1,179 damage. Damage is increased by 10% per Helpful effect on this character. Chain to 1-3 opponents.
Force of Nature
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Guaranteed to gain Haste.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Silence duration to primary target if Empowered.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 1,600 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. 50% chance to gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 1,600 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 2,399 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 2,399 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Deal up to 3,199 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Show Yourself
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% bonus chance to inflict Stun per Helpful effect on this character.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+5% bonus damage per Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 1,459 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 1,549 damage to all opponents. 20% chance to inflict Stun for 1 turn.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 1,459 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 1,549 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 2,189 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 2,324 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 2,189 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 2,324 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 3 random Helpful effects on this character by 1. Deal up to 2,919 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 3,098 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
The Bridge
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+3% Increased Offense per Spirit.
+3% Increased Defense per Spirit.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Harmful Immunity duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 2% increased Offense and 2% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 898 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 8% increased Offense and 8% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 898 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 1,347 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 1,347 damage to all opponents. Gain Harmful Immunity for 2 turns.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 1,796 damage to all opponents. Gain Harmful Immunity for 2 turns.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
Glacial Armor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant Haste to allied Anna for +1 turn.
Requires Gear Tier 5
150
100
50
35,000
Level 3
Gain Defense Up for 1 turn when Stasis expires.
Requires Gear Tier 7
225
125
75
160,000
Level 4
Grant Tactics to allied Anna for 2 turns.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+2% Shield amount.
Requires Gear Tier 10
225
275
150
406,250
85
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic and Evade.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.

Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.

Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 17% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.

Gain Defense Up for 1 turn when Stasis expires.
Full Gear List
1,727,500
90
320
105
210
245
90
105
90
105
50
50
100
50
360
270
800
90
235
195
75
100
80
80
60
60
360
300
720
225
135
405
120
40
225
210
180
495
100
100
200
130
150
20
20
Gear Tier 6
52,000
30
120
35
90
105
30
35
30
35
Gear Tier 7
110,000
60
200
70
50
60
70
50
120
140
100
60
70
50
Gear Tier 8
500,000
120
90
500
90
115
115
35
100
40
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
40
20
60
135
45
225
120
20
20
20
90
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
100
100
200
40
20
60
90
90
180
130
150
20
20
135
20
20
20