vincenttutt...
No Club
Updated:
just now
Menu
JASMINE
lvl
50
5
7
JASMINE

Power: 488

HERO; DEFENSE; KINGDOM; ALADDIN; PRINCESS; KINGDOM HERO

Offense:
642
Defense:
192
Health:
6,868
Recovery:
312
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
112
Potency:
12.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Suitors Beware
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+3% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 624 damage to target opponent.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 624 damage to target opponent. 5% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 937 damage to target opponent. 5% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 937 damage to target opponent. 8% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 1,249 damage to target opponent. 8% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Rajah!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Rajah gains Defense Up on summon.
Requires Gear Tier 3
50
5,000
Level 3
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 5
75
55
13,000
Level 4
75% chance for Jasmine and Rajah to Assist each other when attacking.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 9
100
100
50
141,250
25
Summon Rajah at the target location.

Rajah: Has 5,151 Health. Has 192 Defense. Deal up to 963 damage with each attack. Gain [TAUNT] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 5,151 Health. Has 192 Defense. Deal up to 963 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 5,666 Health. Has 192 Defense. Deal up to 1,059 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 5,666 Health. Has 192 Defense. Deal up to 1,059 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.

75% chance for Jasmine and Rajah to Assist each other when attacking.
Summon Rajah at the target location.

Rajah: Has 6,181 Health. Has 192 Defense. Deal up to 1,156 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.

75% chance for Jasmine and Rajah to Assist each other when attacking.
Acrobatic Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Aladdin is a teammate, 50% chance for him to Assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance for Aladdin to Assist.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Apply Offense Up to Aladdin if he Assists.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance for Aladdin to Assist.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 1,445 damage to target opponent. Gain [EVASION].
Deal up to 1,445 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 50% chance to Assist and guaranteed in raids.
Deal up to 1,445 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 60% chance to Assist and guaranteed in raids.
Deal up to 1,445 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 60% chance to Assist and guaranteed in raids. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turn.
Deal up to 1,445 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 70% chance to Assist and guaranteed in raids. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turn.
Free Spirit
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanse an additional random Harmful effect.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If affected teammate is an 'Aladdin' character, apply an additional Continuous Healing effect.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% activation chance.
Requires Gear Tier 10
150
125
50
165,000
50
On turn start, 15% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 312 Health over 2 turns. Cleanse 1 random Harmful effect.
On turn start, 15% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 312 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 312 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 312 Health over 2 turns. Cleanse 2 random Harmful effects.

If affected teammate is an Aladdin character, grant an additional [CONTINUOUS HEALING] effect.
On turn start, 25% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 312 Health over 2 turns. Cleanse 2 random Harmful effects.

If affected teammate is an Aladdin character, grant an additional [CONTINUOUS HEALING] effect.
I'm A Fast Learner
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Aladdin and Genie are teammates then both of them will assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 Precision Down.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
When Rajah is defeated perform the following:
(1) Deal 642 damage per hit to the opponent who defeated Rajah. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 642 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 963 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 963 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 3 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 1,284 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 3 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
Full Gear List
1,678,000
90
240
105
180
210
90
105
50
100
50
360
270
800
90
75
175
100
80
180
60
100
80
360
300
720
40
360
270
120
135
225
210
180
495
150
200
150
130
50
20
20
Gear Tier 6
33,500
30
80
35
60
70
30
35
Gear Tier 7
85,000
60
160
70
50
120
140
100
60
70
50
Gear Tier 8
500,000
120
90
500
90
35
115
100
40
80
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
60
20
20
180
135
120
40
20
90
20
90
20
20
Gear Tier 10
621,000
120
90
150
180
150
300
210
180
495
150
200
150
20
20
40
135
180
135
130
50
20
40
45
20
20
20
20