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MONTEREY JACK
lvl
1
1
7
MONTEREY JACK

Power: 80

HERO; DEFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
42
Defense:
28
Health:
360
Recovery:
72
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

The Old One-Two
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If this character's Health percentage is equal or lower than his target's, Monterey gains Continuous Healing.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 42 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.
Deal up to 42 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Deal up to 63 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Deal up to 63 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 90 Health over 2 turns.
Deal up to 84 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 90 Health over 2 turns.
C'mere Zipper
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+25% chance to restore Health.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to restore Health.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 60 damage to target opponent and all flanking opponents. 50% chance to restore up to 72 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 60 damage to target opponent and all flanking opponents. 75% chance to restore up to 72 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 60 damage to target opponent and all flanking opponents. 75% chance to restore up to 86 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 60 damage to target opponent and all flanking opponents. Restore up to 86 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 60 damage to target opponent and all flanking opponents. Restore up to 101 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Shoulder Tackle
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain Unstoppable for 1 turn.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Unstoppable duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 79 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.
Deal up to 79 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 1 turn.
Deal up to 118 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 1 turn.
Deal up to 118 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 2 turns.
Deal up to 158 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 2 turns.
Stripe Me Starkers!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+25% Health restored.
Requires Gear Tier 4
75
55
13,000
Level 3
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain Taunt for 1 turn.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+25% Health restored.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+25% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain [CONTINUOUS HEALING], recovering 90 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain [CONTINUOUS HEALING], recovering 113 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 113 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 135 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 158 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
Full Gear List
1
4
5
20
2,638,500
20
80
4
20
105
580
420
165
90
105
105
90
105
420
175
50
50
100
200
50
600
450
1,200
150
95
170
310
135
100
60
120
120
600
500
1,120
315
180
180
585
120
350
300
725
350
200
130
50
40
100
20
20
Gear Tier 2
1
4
Gear Tier 3
1
4
Gear Tier 4
10,500
4
20
16
80
4
20
Gear Tier 5
14,000
15
60
60
15
Gear Tier 6
67,000
30
160
35
30
35
30
35
120
140
30
35
Gear Tier 7
195,000
60
360
70
50
60
70
50
120
140
100
240
280
200
60
70
50
Gear Tier 8
700,000
200
150
700
150
35
110
150
75
100
40
80
40
Gear Tier 9
679,500
200
150
250
300
250
620
20
40
135
90
40
80
135
270
40
120
20
40
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
350
200
80
40
315
180
40
130
50
20
40
45
100
20
90
20
20