TheScorpion
FrenchForces
Updated:
13 minutes ago
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OLAF
lvl
66
7
Maxed
7
OLAF

Power: 748

HERO; SUPPORT; MYTHICAL; FROZEN; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
1,090
Defense:
443
Health:
16,666
Recovery:
877
Crit Chance:
9.00%
Crit Power:
165.00%
Speed:
109
Potency:
18.00%
Tenacity:
19.00%
Precision:
0.00%
Evasion:
11.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Snowball Fight
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce target opponent's Speed Meter by 10%.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% Speed Meter reduction.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 954 damage to target opponent.
Deal up to 954 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 1,431 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 1,431 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Deal up to 1,908 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Living the Dream
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.
Requires Gear Tier 3
50
5,000
Level 3
+25% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 maximum additional Continuous Healing effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+25% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,096 Health over 2 turns.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,096 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,370 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,370 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,644 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Warm Hugs
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% chance to gain Evasion.
Requires Gear Tier 4
75
55
13,000
Level 3
+25% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+25% chance to gain Evasion.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+25% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,096 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,096 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,370 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,370 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,644 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Water Has Memory
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to revive.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% maximum Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to revive.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
On defeat, 10% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 50%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 30% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.
Full Gear List
2,383,000
600
450
1,200
150
265
270
115
155
100
80
140
80
60
600
500
1,120
270
585
360
120
225
350
300
725
150
200
300
130
150
20
20
Gear Tier 8
700,000
200
150
700
150
145
110
75
75
100
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
60
80
135
315
60
40
180
120
20
20
90
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
150
200
300
60
60
80
135
180
270
20
130
20
150
20
135
20
20
20