TheScorpion
FrenchForces
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SCROOGE MCDUCK
lvl
34
3
7
SCROOGE MCDUCK

Power: 209

HERO; OFFENSE; DOWNTOWN; DUCKTALES; DOWNTOWN HERO; DUCKS

Offense:
303
Defense:
58
Health:
2,369
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Curse Me Kilts
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to gain an Extra Attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 303 damage to target opponent.
Deal up to 303 damage to target opponent. 30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 455 damage to target opponent. 30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 455 damage to target opponent. 45% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 606 damage to target opponent. 45% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Money Dive
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 to minimum chain amount.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 455 damage to target opponent.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 455 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 682 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 682 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 2 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 909 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 2 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Number One Dime
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to grant Haste when Heads.
Requires Gear Tier 5
100
55
20
19,500
Level 3
50% chance to grant Harmful Effect Immunity for 2 turns when Tails.
Requires Gear Tier 7
150
75
40
92,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% chance to grant secondary effects.
Requires Gear Tier 10
150
125
80
210,000
50
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns.

Tails: Grant Defense Up for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 50% chance to grant Harmful Effect Immunity for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 50% chance to grant Harmful Effect Immunity for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 70% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 70% chance to grant Harmful Effect Immunity for 2 turns.
Tougher than the Toughies
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Decrease required Magic by 1.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+50% damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% activation chance.
Requires Gear Tier 10
150
100
50
146,250
25
On any opponent gaining a Helpful effect, 15% chance to perform the following:

Deal up to 303 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 15% chance to perform the following:

Deal up to 303 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 20% chance to perform the following:

Deal up to 303 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 20% chance to perform the following:

Deal up to 455 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 25% chance to perform the following:

Deal up to 455 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
Full Gear List
1,576,000
8
40
4
20
4
20
75
400
165
135
105
140
175
30
35
105
30
35
70
50
60
70
50
100
50
50
360
270
700
90
155
55
175
95
50
60
60
360
300
660
135
270
270
60
210
180
420
150
150
50
65
20
50
45
Gear Tier 4
7,500
8
40
4
20
4
20
Gear Tier 5
10,000
15
40
15
15
15
Gear Tier 6
52,000
60
120
70
30
35
30
35
30
35
30
35
Gear Tier 7
130,000
60
240
70
50
60
70
50
120
140
100
60
70
50
60
70
50
Gear Tier 8
400,000
120
90
400
90
75
35
75
35
50
40
40
Gear Tier 9
401,500
120
90
150
180
150
360
40
40
90
135
40
135
60
20
20
Gear Tier 10
575,000
120
90
150
180
150
300
210
180
420
150
150
60
40
135
135
50
20
45
65
20
50
20
45