HunnyPot109
FANTASYLAND
Updated:
11 minutes ago
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MIKE WAZOWSKI
lvl
60
3
7
MIKE WAZOWSKI

Power: 266

HERO; SUPPORT; DOWNTOWN; MONSTERS, INC.; DOWNTOWN HERO; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
390
Defense:
158
Health:
5,083
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
93
Potency:
8.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I HAVE A PLAN
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate Offense Up for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.

If no teammate is able to assist:
Deal up to 263 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 263 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 395 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 70% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 395 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 70% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 527 damage to target opponent.
SCARE TACTICS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Sulley is a teammate, inflict Fear on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Requires Gear Tier 3
50
5,000
Level 3
+1 Protect. +1 Evasion.
Requires Gear Tier 5
100
70
17,000
Level 4
+1 Tactics duration.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1 Guaranteed Crit.
Requires Gear Tier 9
150
120
50
158,750
35
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 1 [PROTECT].
Support role: 1 [EVASION].
Offense role: 1 [GUARANTEED CRIT].
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 1 [PROTECT].
Support role: 1 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 2 turns to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 2 turns to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 2 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
DON'T LET THE KID TOUCH YOU
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target already had Fear, reduce Speed Meter by 30%.
Requires Gear Tier 4
100
70
17,000
Level 3
+25% Potency.
Requires Gear Tier 6
125
85
25
26,000
Level 4
If target already had Fear, reduce Magic by 1.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+25% Potency.
Requires Gear Tier 10
200
150
75
223,750
65
Perform the following on target and adjacent opponents with 100% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 100% bonus Potency.
Perform the following on target and adjacent opponents with 100% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn. If target already had [FEAR], reduce Speed Meter by 30%.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 100% bonus Potency.
Perform the following on target and adjacent opponents with 125% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn. If target already had [FEAR], reduce Speed Meter by 30%.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 125% bonus Potency.
Perform the following on target and adjacent opponents with 125% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If target already had [FEAR]:
Reduce Speed Meter by 30%. Reduce Magic by 1.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 125% bonus Potency.
Perform the following on target and adjacent opponents with 150% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If target already had [FEAR]:
Reduce Speed Meter by 30%. Reduce Magic by 1.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 150% bonus Potency.
SCREAM POWER
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If opponent has Fear, inflict or extend Offense Down for 1 turn.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
200
100
50
120,000
Level 4
Grant 1 Magic to 'Monsters, Inc.' teammates.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
200
125
328,750
85
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 569 damage to all opponents. If opponents have [FEAR], extend for 1 turn. Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 569 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 853 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 853 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
For 'Monsters, Inc.' teammates: Grant [HASTE] for 1 turn. Grant 1 Magic.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 1,138 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
For 'Monsters, Inc.' teammates: Grant [HASTE] for 1 turn. Grant 1 Magic.
SCARE ASSISTANT
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Monsters, Inc.' teammates gain: When attacking an opponent with Fear: 10% Offense.
Requires Gear Tier 6
200
100
50
40,000
Level 3
-5% Defense.
Requires Gear Tier 8
300
150
75
217,500
Level 4
-5% Speed.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% Offense.
Requires Gear Tier 10
325
250
175
448,750
115
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-15% Defense. -5% Speed.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-15% Defense. -5% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -5% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -10% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -10% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 15% Offense.
Full Gear List
987,500
8
40
210
310
15
210
90
105
30
35
60
70
50
100
60
70
50
50
240
180
400
60
130
150
115
55
240
200
400
180
180
135
140
120
230
100
100
50
45
50
Gear Tier 4
3,000
8
40
Gear Tier 5
8,000
30
30
15
Gear Tier 6
33,500
60
80
70
30
35
30
35
Gear Tier 7
110,000
60
200
70
50
120
140
100
60
70
50
60
70
50
Gear Tier 8
200,000
80
60
200
60
70
70
35
35
Gear Tier 9
259,000
80
60
100
120
100
200
40
40
40
90
90
90
Gear Tier 10
374,000
80
60
100
120
100
200
140
120
230
100
100
50
40
40
20
90
90
45
50
20
45