PRINCE ERIC
lvl
70
7
Maxed
7
PRINCE ERIC
Power: 879
HERO; DEFENSE; OCEANIC; THE LITTLE MERMAID
Offense:
1,096
1,096
Defense:
566
566
Health:
26,032
26,032
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
118
118
Potency:
18.00%
18.00%
Tenacity:
23.00%
23.00%
Precision:
0.00%
0.00%
Evasion:
4.00%
4.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Harpoon Hurl
Deal up to 1,439 damage to target opponent. Inflict Continuous Damage, dealing up to 1,028 damage over 2 turns.
If the target is Ursula, inflict an additional Continuous Damage.
If the target is Ursula, inflict an additional Continuous Damage.
LVL 4
SPECIAL
Swing Into Action
Deal up to 3,905 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
LVL 4
SPECIAL
Maritime Melody
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
LVL 4
PASSIVE
Don't Worry, I'll Help You
The first time a teammate falls below 30% Health, perform the following:
If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
LVL 4
PASSIVE
Max, Where Could They Be?
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 50%.
If they didn't have Stealth, inflict Vulnerable.
If they didn't have Stealth, inflict Vulnerable.
Full Gear List
2,784,000
720
540
1,400
180
225
365
420
100
80
80
120
60
720
600
1,320
495
405
405
315
120
420
360
840
250
250
200
200
130
20
20
800,000
240
180
800
180
105
185
220
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
120
40
270
180
100
225
40
135
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
250
80
80
225
225
200
80
180
200
40
180
130
20
20
20
20