SNOW WHITE
lvl
70
6
7
SNOW WHITE
Power: 689
HERO; SUPPORT; KINGDOM; SNOW WHITE AND THE SEVEN DWARFS; PRINCESS; KINGDOM HERO
Offense:
1,226
1,226
Defense:
512
512
Health:
14,583
14,583
Recovery:
0
0
Crit Chance:
16.00%
16.00%
Crit Power:
150.00%
150.00%
Speed:
102
102
Potency:
21.00%
21.00%
Tenacity:
11.00%
11.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
LITTLE BIRDS
If Little Birds are not a teammate, summon them at random location, then call them to assist.
If Little Birds are a teammate, call them and 1 teammate to assist.
Little Birds have 3,719 Health, 164 Defense, and have the following abilities:
Basic: 'Stay Away!': Deal up to 782 damage to target opponent 3 times. 30% chance to inflict or extend [BLIND] per Hit, up to a max of 3.
30% chance to assist 'Princess' teammates basic attacks.
30% chance to counterattack when 'Princess' teammates are attacked, guaranteed for Snow White.
Passive: 'Smile and a Song': On Turn Start, 30% chance to grant [OFFENSE UP] for 1 turn to self and 1 random teammate, preferring 'Princess' teammates.
If Little Birds are a teammate, call them and 1 teammate to assist.
Little Birds have 3,719 Health, 164 Defense, and have the following abilities:
Basic: 'Stay Away!': Deal up to 782 damage to target opponent 3 times. 30% chance to inflict or extend [BLIND] per Hit, up to a max of 3.
30% chance to assist 'Princess' teammates basic attacks.
30% chance to counterattack when 'Princess' teammates are attacked, guaranteed for Snow White.
Passive: 'Smile and a Song': On Turn Start, 30% chance to grant [OFFENSE UP] for 1 turn to self and 1 random teammate, preferring 'Princess' teammates.
LVL 3
SPECIAL
SHALL WE DANCE?
Inflict [CHARM] on target opponent for 2 turns.
If [CHARM] is inflicted, grant target 40% Speed Meter.
If [CHARM] is not inflicted, reduce target's Speed Meter by 40%.
Call target opponent to assist.
Perform the following on all teammates:
30% chance to assist on random opponents, guaranteed for 'The Miners' teammates.
If [CHARM] is inflicted, grant target 40% Speed Meter.
If [CHARM] is not inflicted, reduce target's Speed Meter by 40%.
Call target opponent to assist.
Perform the following on all teammates:
30% chance to assist on random opponents, guaranteed for 'The Miners' teammates.
LVL 3
SPECIAL
HURRY! HURRY!
Deal up to 1,308 damage to all opponents 3 times. Perform the following per Hit:
Reduce Speed Meter by 15%.
30% chance to inflict or extend [SLOW] for 1 turn, up to a max of 3.
Perform the following on all teammates:
Grant 30% Speed Meter. Call 'The Miners' teammates to assist on random opponents.
30% chance to grant [HASTE] for 1 turn, guaranteed for 'The Miners' teammates.
Reduce Speed Meter by 15%.
30% chance to inflict or extend [SLOW] for 1 turn, up to a max of 3.
Perform the following on all teammates:
Grant 30% Speed Meter. Call 'The Miners' teammates to assist on random opponents.
30% chance to grant [HASTE] for 1 turn, guaranteed for 'The Miners' teammates.
LVL 2
PASSIVE
THAT WAS FUN!
If a teammate defeats an opponent, perfom the following on that teammate:
30% chance to grant [OFFENSE UP] for 2 turns, guaranteed for 'The Miners' teammates. Call teammate to assist on a random opponent.
30% chance to grant [OFFENSE UP] for 2 turns, guaranteed for 'The Miners' teammates. Call teammate to assist on a random opponent.
LVL 2
PASSIVE
SLEEPING DEATH
On Battle Start and when this ability regains full Magic Charge, this character gains [SLEEPING DEATH]:
If an opponent uses an ability that affects multiple teammates, this character intercepts 50% of the damage meant for non-summoned teammates and reduces damage by 15%. Damage intercept increased by 15% if it is not the opponent's turn when their ability is activated. When this character would be defeated, instead lose [SLEEPING DEATH].
When losing [SLEEPING DEATH]:
Gain [STASIS] for 1 turns. Cleanse all Harmful effects.
Call all 'The Miners' teammates to counterattack attacker.
When [STASIS] ends, perform the following:
Restore 100% of Max Health. Grant all 'The Miners' teammates 1 [GUARANTEED CRIT].
If an opponent uses an ability that affects multiple teammates, this character intercepts 50% of the damage meant for non-summoned teammates and reduces damage by 15%. Damage intercept increased by 15% if it is not the opponent's turn when their ability is activated. When this character would be defeated, instead lose [SLEEPING DEATH].
When losing [SLEEPING DEATH]:
Gain [STASIS] for 1 turns. Cleanse all Harmful effects.
Call all 'The Miners' teammates to counterattack attacker.
When [STASIS] ends, perform the following:
Restore 100% of Max Health. Grant all 'The Miners' teammates 1 [GUARANTEED CRIT].
Full Gear List
943,000
120
200
140
100
120
140
100
60
70
50
240
180
400
60
110
150
130
240
200
400
60
180
135
135
140
120
230
100
100
50
90
50
110,000
120
200
140
100
120
140
100
60
70
50
Gear Tier 8
200,000
80
60
200
60
70
70
70
Gear Tier 9
259,000
80
60
100
120
100
200
40
40
40
90
90
90
Gear Tier 10
374,000
80
60
100
120
100
200
140
120
230
100
100
50
40
40
20
90
90
45
50
20
45