I_AM_SAVAGE
Children of Loki
Updated:
10 minutes ago
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CURSED JACK SPARROW
lvl
90
10
Maxed
7
CURSED JACK SPARROW

Power: 1,457

HERO; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
5,108
Defense:
1,333
Health:
28,029
Recovery:
0
Crit Chance:
12.00%
Crit Power:
182.50%
Speed:
172
Potency:
52.00%
Tenacity:
41.00%
Precision:
36.00%
Evasion:
36.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

BACKHAND SLASH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If the target opponent has Continuous Healing then steal 1 Continuous Healing with the duration refreshed.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to Assist.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 3,065 damage to target opponent.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 3,065 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 4,597 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 4,597 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
40% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 6,130 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
40% chance for Will Turner and Elizabeth Swann to assist.
SWORDMANSHIP OF A PIRATE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to gain 2 Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+5% Defense
Requires Gear Tier 5
100
70
17,000
Level 4
+50% damage dealt.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+10% chance to gain Evasion.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 10,727 damage ignoring 25% Defense of the target opponent.
Deal up to 10,727 damage ignoring 25% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 10,727 damage ignoring 30% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 16,090 damage ignoring 30% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 16,090 damage ignoring 30% Defense of the target opponent. 60% chance to gain 2 [EVASION].
FURY SLICER
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If the target opponent has Offense Up or Tactics, steal it with it's duration refreshed.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+10% health
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 2,822 damage per slash to target opponent.
If the target opponent's health is below 30% then deal 3,320 additional damage.
Deal 2,822 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 30% then deal 3,320 additional damage.
Deal 4,234 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 30% then deal 4,980 additional damage.
Deal 4,234 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 40% then deal 4,980 additional damage.
Deal 5,644 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 40% then deal 6,640 additional damage.
MOONLIGHT CURSE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If the attacker's Speed Meter is greater than 50% then 40% chance to steal 25% Speed Meter for self.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% chance to steal.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+10% Speed Meter stolen.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
-25% Speed Meter.
Requires Gear Tier 10
200
200
125
328,750
85
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 40% chance to steal 25% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 50% chance to steal 25% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 50% chance to steal 35% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 25% then 50% chance to steal 35% Speed Meter for self.
HEAVE HO
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% chance to gain Defense up.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+1 Defense up.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+10% chance to gain Defense up.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+10% chance to gain Defense up.
Requires Gear Tier 10
325
250
175
448,750
115
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 20% chance for this character to gain [DEFENSE UP] for 1 turn.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 30% chance for this character to gain [DEFENSE UP] for 1 turn.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 30% chance for this character to gain [DEFENSE UP] for 2 turns.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 40% chance for this character to gain [DEFENSE UP] for 2 turns.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 50% chance for this character to gain [DEFENSE UP] for 2 turns.