MEGARA
![](/images/icons_units/icons_units_megara/portrait_megara.png)
![](/images/icons_inventory_stones/topaz.png)
lvl
90
10
Maxed
7
MEGARA
Power: 1,427
HERO; SUPPORT; MYTHICAL; HERCULES
Offense:
3,300
3,300
Defense:
1,700
1,700
Health:
30,049
30,049
Recovery:
72
72
Crit Chance:
19.00%
19.00%
Crit Power:
190.00%
190.00%
Speed:
194
194
Potency:
45.00%
45.00%
Tenacity:
45.00%
45.00%
Precision:
42.00%
42.00%
Evasion:
10.00%
10.00%
Attack Speed:
20
20
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
![](/images/icons_units/icons_units_megara/megara_basic.png)
LVL 4
BASIC
I Can Handle This
Deal up to 4,331 damage to target opponent. 15% bonus Critical Strike chance if this character has less than 60% of maximum Health.
If Hercules is a teammate, he will Assist.
If Hercules is a teammate, he will Assist.
![](/images/icons_units/icons_units_megara/megara_special_a.png)
LVL 4
SPECIAL
I Won't Say
Inflict Offense Down for 2 turns. 30% chance to inflict Crit Chance Down for 2 turns.
Purge 3 Helpful effects. Grant a copy of the Purged effect with its duration refreshed and 1 Magic for all abilities to a random ally.
Allied Hercules also gains the effects of this ability, and 30% Speed Meter fill.
Purge 3 Helpful effects. Grant a copy of the Purged effect with its duration refreshed and 1 Magic for all abilities to a random ally.
Allied Hercules also gains the effects of this ability, and 30% Speed Meter fill.
![](/images/icons_units/icons_units_megara/megara_special_b.png)
LVL 4
SPECIAL
Keep Moving Junior
Deal up to 11,756 damage to target opponent. Purge 2 Helpful effects. Inflict Helpful Immunity for 2 turns.
If Hercules is a teammate, he will Assist.
On turn start, gain 1 Magic for this ability per 1 Undefeatable on this character.
If Hercules is a teammate, he will Assist.
On turn start, gain 1 Magic for this ability per 1 Undefeatable on this character.
![](/images/icons_units/icons_units_megara/megara_passive_a.png)
LVL 3
PASSIVE
I'm a Tough Girl
This character gains up to 5% bonus Evasion and 5% bonus Potency for every 20% missing Health.
On allied Hercules Health falling below 60% of maximum for the first time, gain 1 Protect, 1 Evade, and 1 Undefeatable.
On losing a stack of Undefeatable, restore 10% of this character's maximum Health.
On turn start if Health is below 60% of maximum, gain 1 Undefeatable up to a max of 5.
On allied Hercules Health falling below 60% of maximum for the first time, gain 1 Protect, 1 Evade, and 1 Undefeatable.
On losing a stack of Undefeatable, restore 10% of this character's maximum Health.
On turn start if Health is below 60% of maximum, gain 1 Undefeatable up to a max of 5.