WILL TURNER
lvl
90
10
Maxed
7
WILL TURNER
Power: 1,492
HERO; SUPPORT; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER
Offense:
3,666
3,666
Defense:
1,663
1,663
Health:
34,892
34,892
Recovery:
0
0
Crit Chance:
22.00%
22.00%
Crit Power:
190.00%
190.00%
Speed:
196
196
Potency:
33.00%
33.00%
Tenacity:
34.00%
34.00%
Precision:
39.00%
39.00%
Evasion:
12.00%
12.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
TIME TO GO
Deal up to 3,849 damage to target opponent. 40% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
LVL 4
SPECIAL
I HAVE YOUR ORDER
Deal 9,898 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 5,132 damage for 3 turns.
LVL 4
SPECIAL
A HERO AMONGST PIRATES
Cleanse 2 Harmful effects from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 30% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
LVL 5
PASSIVE
AYE! AVAST!
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 60% chance to steal 3 random Helpful effects. Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
LVL 4
PASSIVE
IF I MAY
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 2 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 3 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 2 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 3 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
LVL 3
PASSIVE
CAPTAIN OF THE FLYING DUTCHMAN
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.
While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
Resurrected characters gain [TENACITY UP] for 1 turn.
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.
While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
Resurrected characters gain [TENACITY UP] for 1 turn.