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SYNDROME
lvl
70
7
Maxed
7
SYNDROME

Power: 900

VILLAIN; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN VILLAIN; TECH

Offense:
1,883
Defense:
353
Health:
16,689
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
111
Potency:
18.00%
Tenacity:
16.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Plasma Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to gain Offense Up.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to gain Offense Up.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,883 damage to target opponent.
Deal up to 1,883 damage to target opponent. 30% chance to gain Offense Up for 1 turn.
Deal up to 2,825 damage to target opponent. 30% chance to gain Offense Up for 1 turn.
Deal up to 2,825 damage to target opponent. 45% chance to gain Offense Up for 1 turn.
Deal up to 3,766 damage to target opponent. 45% chance to gain Offense Up for 1 turn.
Bracelet Bomb
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Increases chance to deal a Critical Strike by 50% against opponents affected by a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% to bonus Critical Strike Chance.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,040 damage to all opponents.
Deal up to 2,040 damage to all opponents. 50% bonus Critical Strike chance against opponents affected by at least one Harmful effect.
Deal up to 3,060 damage to all opponents. 50% bonus Critical Strike chance against opponents affected by at least one Harmful effect.
Deal up to 3,060 damage to all opponents. 75% bonus Critical Strike chance against opponents affected by at least one Harmful effect.
Deal up to 4,080 damage to all opponents. 75% bonus Critical Strike chance against opponents affected by at least one Harmful effect.
Zero Point Energy
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% to inflict Slow.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+25% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+25% to inflict Slow.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+25% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 4,943 damage to target opponent. Inflict Stun for 1 turn.
Deal up to 4,943 damage to target opponent. Inflict Stun for 1 turn. 50% chance to inflict Slow for 1 turn.
Deal up to 6,179 damage to target opponent. Inflict Stun for 1 turn. 50% chance to inflict Slow for 1 turn.
Deal up to 6,179 damage to target opponent. Inflict Stun for 1 turn. 75% chance to inflict Slow for 1 turn.
Deal up to 7,414 damage to target opponent. Inflict Stun for 1 turn. 75% chance to inflict Slow for 1 turn.
Flying Probot
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Decrease required Magic by 1.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
55
20
19,500
Level 4
Inflict Vulnerable to an additional opponent.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% activation chance.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, 15% chance to perform the following:

Inflict Vulnerable on the opponent with the lowest Health.

Increase Speed bar of 2 random Tech teammates by 20%.
On turn start, 15% chance to perform the following:

Inflict Vulnerable on the opponent with the lowest Health.

Increase Speed bar of 2 random Tech teammates by 20%.
On turn start, 20% chance to perform the following:

Inflict Vulnerable on the opponent with the lowest Health.

Increase Speed bar of 2 random Tech teammates by 20%.
On turn start, 20% chance to perform the following:

Inflict Vulnerable on the 2 opponents with the lowest Health.

Increase Speed bar of 2 random Tech teammates by 20%.
On turn start, 25% chance to perform the following:

Inflict Vulnerable on the 2 opponents with the lowest Health.

Increase Speed bar of 2 random Tech teammates by 20%.
Critical Cronies
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% bonus Critical Strike chance.
Requires Gear Tier 7
150
75
25
77,500
Level 3
+2% bonus Critical Strike chance.
Requires Gear Tier 8
250
100
50
150,000
Level 4
30% chance for Villain teammates to gain Critical Power Up for 1 turn on their turn start.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+2% bonus Critical Strike chance.
Requires Gear Tier 10
250
150
100
266,250
65
Villain teammates receive a bonus 4% chance to deal a Critical Strike.
Villain teammates receive a bonus 6% chance to deal a Critical Strike.
Villain teammates receive a bonus 8% chance to deal a Critical Strike.
Villain teammates receive a bonus 8% chance to deal a Critical Strike.

30% chance for Villain teammates to gain Critical Power Up for 1 turns on turn start.
Villain teammates receive a bonus 10% chance to deal a Critical Strike.

30% chance for Villain teammates to gain Critical Power Up for 1 turns on turn start.
Full Gear List
1,951,000
480
360
1,000
120
270
115
215
100
80
60
60
60
480
400
920
360
405
40
135
120
180
280
240
610
200
200
100
130
100
20
20
Gear Tier 8
600,000
160
120
600
120
150
75
75
100
40
40
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
60
60
180
225
20
45
120
20
20
20
90
20
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
200
200
80
60
180
180
100
20
90
130
100
20
20
90
20
20