Poncho
FANTASYLAND
Updated:
10 minutes ago
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EDNA MODE
lvl
90
10
Maxed
7
EDNA MODE

Power: 1,467

HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO

Offense:
3,776
Defense:
1,825
Health:
31,489
Recovery:
0
Crit Chance:
23.00%
Crit Power:
190.00%
Speed:
196
Potency:
31.00%
Tenacity:
43.00%
Precision:
30.00%
Evasion:
23.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PULL YOURSELF TOGETHER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call affected teammate (excluding self) to assist.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If a Harmful effect was Cleansed, assisting teammate Crits.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,077 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Deal up to 2,077 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
Deal up to 3,115 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
Deal up to 3,115 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
Deal up to 4,154 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
YOU NEED A NEW SUIT, DARLING
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call all affected teammates (excluding self) to assist.
Requires Gear Tier 3
50
5,000
Level 3
+1 Harmful effect Flipped.
Requires Gear Tier 5
75
55
13,000
Level 4
If Harmful effects were Flipped, assisting teammates Crit.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+1 Harmful effect Flipped.
Requires Gear Tier 9
100
75
50
128,750
25
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 1 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 1 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 3 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
EDNA MODE...AND GUEST
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Call all Downtown Hero teammates (excluding self) to assist.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
If Helpful effects were Flipped, assisting teammates Crit.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 1,888 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Deal up to 1,888 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist.
Deal up to 2,832 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist.
Deal up to 2,832 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
Deal up to 3,776 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
NO CAPES!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When all CAPES are consumed, perform the following: Call all Downtown Hero teammates to assist.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% Speed Meter reduction.
Requires Gear Tier 7
150
75
40
92,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% Speed Meter reduction.
Requires Gear Tier 10
150
125
80
210,000
50
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 10% and inflict 1 [VULNERABLE] and call 1 Downtown Hero teammate (excluding self) to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guests'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 10% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 20% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
BOLD, DRAMATIC, HEROIC!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If all teammates are 'Downtown Heros': All teammates gain 1 UNDEFEATABLE and UNSTOPPABLE for 1 turn.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+2% Offense.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+2% Offense.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+2% Offense.
Requires Gear Tier 10
250
150
100
266,250
65
Downtown Hero teammates gain the following:
5% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
Downtown Hero teammates gain the following:
5% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
7% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
9% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
11% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.