EDNA MODE
lvl
90
10
Maxed
7
EDNA MODE
Power: 1,467
HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO
Offense:
3,776
3,776
Defense:
1,825
1,825
Health:
31,489
31,489
Recovery:
0
0
Crit Chance:
23.00%
23.00%
Crit Power:
190.00%
190.00%
Speed:
196
196
Potency:
31.00%
31.00%
Tenacity:
43.00%
43.00%
Precision:
30.00%
30.00%
Evasion:
23.00%
23.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 5
BASIC
PULL YOURSELF TOGETHER
Deal up to 4,154 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
LVL 5
SPECIAL
YOU NEED A NEW SUIT, DARLING
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 3 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 3 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
LVL 5
SPECIAL
EDNA MODE...AND GUEST
Deal up to 3,776 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
LVL 4
PASSIVE
NO CAPES!
On Battle Start and Turn Start, inflict [CAPE] on all opponents.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].
When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].
When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
LVL 2
LEADER
BOLD, DRAMATIC, HEROIC!
Downtown Hero teammates gain the following:
• 5% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
• 5% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.