SquireWomba
FANTASYLAND
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MILO THATCH
lvl
77
8
Maxed
7
MILO THATCH

Power: 1,088

HERO; OFFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE; ADVENTURER; TECH

Offense:
2,310
Defense:
683
Health:
24,703
Recovery:
1,522
Crit Chance:
13.00%
Crit Power:
150.00%
Speed:
155
Potency:
54.00%
Tenacity:
5.00%
Precision:
44.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

BOILER BONK
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% assist chance.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
50% chance to grant self and assisting teammate 1 Guaranteed Crit, guaranteed if in Club Expeditions.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,819 damage to target opponent. 50% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 1,819 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 2,729 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 2,729 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
Deal up to 3,638 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
ATLANTEAN HEALING
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful effects. If target is Kida or an 'Adventurer', Flip 1 additional Harmful effects.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
In Club Expeditions: Grant self and teammate 25% Speed Meter.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Perform the following to target teammate:
Restore 1,522 Health, increased by 1,142 if target is below 50% Health.
Grant [CONTINUOUS HEALING], restoring 228 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 1,522 Health, increased by 1,142 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 228 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 1,826 Health, increased by 1,370 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 533 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 1,826 Health, increased by 1,370 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 533 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
Perform the following to target teammate:
Restore 2,131 Health, increased by 1,598 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 837 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
MARTAG BARRAGE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
In Club Expeditions, perform the following for all teammates: 50% chance to grant Offense Up.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
In Club Expeditions, perform the following for all teammates: 50% chance to assist.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 2,406 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 2,406 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 3,609 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 3,609 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 4,812 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
SHEPHERD'S JOURNAL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant 20% Speed Meter to target and self.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% activation chance.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Call to assist on the opponent with the lowest Health.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% activation chance.
Requires Gear Tier 10
150
150
125
293,750
65
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 35% chance to perform the following on that teammate, increased by 30% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
DISCOVERY! TEAMWORK! ADVENTURE!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
On Battle Start, all teammates gain: Continuous Healing, increased if teammate is Kida or an 'Adventurer', for 2 turns.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+5% Offense.
Requires Gear Tier 8
275
125
50
165,000
Level 4
On Battle Start: 50% chance to assist on lowest Health target.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+5% Offense.
Requires Gear Tier 10
275
175
150
368,750
115
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 2,283 Health, increased by 1,142 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 2,283 Health, increased by 1,142 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 2,283 Health, increased by 1,142 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.
In Club Expedition, all teammates gain:
25% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 2,283 Health, increased by 1,142 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.
Full Gear List
617,500
160
120
200
240
200
400
60
60
135
225
40
140
120
230
50
100
50
50
20
20
45
45
Gear Tier 9
253,000
80
60
100
120
100
200
40
40
90
135
20
Gear Tier 10
364,500
80
60
100
120
100
200
140
120
230
50
100
20
20
45
90
50
50
20
20
20
45
45