~Pjadarka~
Les petits Lu
Updated:
1 minutes ago
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SHANK
lvl
40
5
7
SHANK

Power: 531

HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
556
Defense:
298
Health:
8,959
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
99
Potency:
17.00%
Tenacity:
5.00%
Precision:
4.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

One Two Shank
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 339 damage to target opponent 2 times.
Deal up to 339 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Deal up to 508 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Deal up to 508 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.

If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Deal up to 678 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.

If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Shank You Very Much
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Requires Gear Tier 3
50
5,000
Level 3
Perform the Cleanse / Haste 1 additional time.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Requires Gear Tier 7
100
55
25
62,500
Level 5
Perform the Cleanse / Haste 1 additional time.
Requires Gear Tier 9
100
75
50
128,750
25
Perform the following on target teammate and self 1 time: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.
Perform the following on target teammate and self 1 time: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

10% chance per 'Wreck-It Ralph' teammate to gain 1 Magic for this ability.
Perform the following on target teammate and self 2 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

10% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Perform the following on target teammate and self 2 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

15% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Perform the following on target teammate and self 3 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

15% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Style for Miles
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
20% bonus Critical Strike chance against opponents with Slow.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 799 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.
Deal up to 799 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 1,199 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 1,199 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank. 20% bonus Critical Strike chance against opponents with Slow.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 1,599 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank. 20% bonus Critical Strike chance against opponents with Slow.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Gonna Get Got
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
25% chance to inflict Intimidate for 1 turn.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+25% chance to inflict Intimidate.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Slow duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+25% chance to inflict Intimidate.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5. 25% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5. 50% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 2 turns, up to a max of 5. 50% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 2 turns, up to a max of 5. 75% chance to inflict Intimidate for 1 turn.
Full Gear List
2,149,500
90
400
105
150
175
30
35
330
385
200
100
50
480
360
1,000
120
195
150
135
100
80
60
160
60
60
480
400
920
315
405
180
120
180
280
240
610
150
250
100
130
100
20
20
Gear Tier 6
48,500
30
120
35
30
35
30
35
90
105
Gear Tier 7
150,000
240
280
280
200
120
140
100
60
70
50
Gear Tier 8
600,000
160
120
600
120
75
110
75
100
40
40
40
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
60
40
180
180
40
90
120
20
20
20
90
20
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
150
250
60
80
135
225
100
20
90
130
20
100
20
90
20
20