CAPTAIN BARBOSSA
lvl
90
10
Maxed
7
CAPTAIN BARBOSSA
Power: 1,347
VILLAIN; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER
Offense:
4,257
4,257
Defense:
1,907
1,907
Health:
35,023
35,023
Recovery:
0
0
Crit Chance:
33.00%
33.00%
Crit Power:
190.00%
190.00%
Speed:
170
170
Potency:
40.00%
40.00%
Tenacity:
51.00%
51.00%
Precision:
35.00%
35.00%
Evasion:
28.00%
28.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
JUST A SCRATCH
Deal 4,470 damage to target opponent. Inflict [HEAL BLOCK] for 3 turns.
If Jack Sparrow is a teammate then he will assist.
If Jack Sparrow is a teammate then he will assist.
LVL 4
SPECIAL
FIRE IN THE HOLE
Deal 7,663 damage to all opponents.
If there are less than 3 opponents than deal an additional 20% bonus damage.
If there are less than 3 opponents than deal an additional 20% bonus damage.
LVL 3
SPECIAL
WELCOME ABOARD
Grant all teammates [OFFENSE UP] for 1 turn. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 60% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents.
All teammates assist and attack random opponents.
LVL 3
SPECIAL
TAKE A GANDER
Deal 10,376 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
LVL 3
PASSIVE
MAN-O-WAR
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On successful Assist the assisting teammate gains [CRIT POWER UP] for 1 turn and this character gains 1 magic to his 'Welcome Aboard' ability.
On successful Assist the assisting teammate gains [CRIT POWER UP] for 1 turn and this character gains 1 magic to his 'Welcome Aboard' ability.
LVL 3
PASSIVE
PRIVATEER
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 40% chance to cleanse it, guaranteed for a Pirates of the Caribbean character. Also upon successful cleansing, grant that teammate [HARMFUL IMMUNITY] for 2 turns.
LVL 3
PASSIVE
PAYMENT FOR ALL THE HUNT
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 2 turns and [HASTE] for 1 turn to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
(1) [DEFENSE UP] for 2 turns and [HASTE] for 1 turn to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
LVL 3
LEADER
WE ARE NOT BUT HUMBLE PIRATES
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 2 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 5% Evasion.
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 2 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 5% Evasion.