Amnesia
les Zamoureux | 7C6C71BA
last updated:
just now
JAFAR
lvl
71
8
Maxed
7
JAFAR

Power: 983

VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN

Offense:
2,565
Defense:
743
Health:
18,452
Recovery:
0
Crit Chance:
15.00%
Crit Power:
167.50%
Speed:
124
Potency:
28.00%
Tenacity:
20.00%
Precision:
10.00%
Evasion:
16.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Magic Bolt
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+10% chance to inflict Continuous Damage.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 2,437 damage to target opponent.
Deal up to 2,437 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 1,283 damage over 2 turns.
Deal up to 3,655 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 1,924 damage over 2 turns.
Deal up to 3,655 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 1,924 damage over 2 turns.
Deal up to 4,874 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 2,565 damage over 2 turns.
Staff of the Vizier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requires Gear Tier 3
Level 3
Decrease required Magic by 1.
Requires Gear Tier 5
Level 4
+15% chance to apply Offense Up on target opponent.
Requires Gear Tier 7
Level 5
Decrease required Magic by 1.
Requires Gear Tier 9
Inflict Charm on target opponent for 2 turns.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Time's Running Out
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block.
Requires Gear Tier 5
Level 3
+50% damage dealt.
Requires Gear Tier 7
Level 4
+25% chance to inflict Heal Block.
Requires Gear Tier 9
Level 5
+50% damage dealt.
Requires Gear Tier 10
Inflict Hourglass on target opponent for up to 4 turns.

Hourglass: On effect expire, deal up to 11,087 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 11,087 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 16,631 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 16,631 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 22,174 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Just Getting Warmed Up
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 3,631 damage.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 3,631 damage. 30% chance to inflict Continuous Damage, dealing up to 2,565 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 5,447 damage. 30% chance to inflict Continuous Damage, dealing up to 3,848 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 5,447 damage. 45% chance to inflict Continuous Damage, dealing up to 3,848 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 7,262 damage. 45% chance to inflict Continuous Damage, dealing up to 5,130 damage over 2 turns.
Full Gear List
1,575,000
400
300
500
600
500
1,120
140
180
100
315
495
270
160
360
120
20
20
20
280
240
460
150
200
200
50
2
Gear Tier 9
827,000
240
180
300
360
300
720
80
100
80
180
315
225
80
180
120
20
20
20
Gear Tier 10
748,000
160
120
200
240
200
400
280
240
460
150
200
200
60
80
80
135
180
180
50
20
45
2