Magic Bolt
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+10% chance to inflict Continuous Damage.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 2,437 damage to target opponent.
Deal up to 2,437 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 1,283 damage over 2 turns.
Deal up to 3,655 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 1,924 damage over 2 turns.
Deal up to 3,655 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 1,924 damage over 2 turns.
Deal up to 4,874 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 2,565 damage over 2 turns.
Staff of the Vizier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requires Gear Tier 3
Level 3
Decrease required Magic by 1.
Requires Gear Tier 5
Level 4
+15% chance to apply Offense Up on target opponent.
Requires Gear Tier 7
Level 5
Decrease required Magic by 1.
Requires Gear Tier 9
Inflict Charm on target opponent for 2 turns.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Time's Running Out
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block.
Requires Gear Tier 5
Level 3
+50% damage dealt.
Requires Gear Tier 7
Level 4
+25% chance to inflict Heal Block.
Requires Gear Tier 9
Level 5
+50% damage dealt.
Requires Gear Tier 10
Inflict Hourglass on target opponent for up to 4 turns.
Hourglass: On effect expire, deal up to 11,087 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.
Hourglass: On effect expire, deal up to 11,087 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.
Hourglass: On effect expire, deal up to 16,631 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.
Hourglass: On effect expire, deal up to 16,631 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.
Hourglass: On effect expire, deal up to 22,174 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Just Getting Warmed Up
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.
Breath of Fire: Deal up to 3,631 damage.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.
Breath of Fire: Deal up to 3,631 damage. 30% chance to inflict Continuous Damage, dealing up to 2,565 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.
Breath of Fire: Deal up to 5,447 damage. 30% chance to inflict Continuous Damage, dealing up to 3,848 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.
Breath of Fire: Deal up to 5,447 damage. 45% chance to inflict Continuous Damage, dealing up to 3,848 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.
Breath of Fire: Deal up to 7,262 damage. 45% chance to inflict Continuous Damage, dealing up to 5,130 damage over 2 turns.