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URSULA
lvl
86
9
Maxed
7
URSULA

Power: 1,343

VILLAIN; OFFENSE; OCEANIC; THE LITTLE MERMAID

Offense:
3,722
Defense:
859
Health:
23,894
Recovery:
0
Crit Chance:
12.00%
Crit Power:
192.50%
Speed:
175
Potency:
30.00%
Tenacity:
27.00%
Precision:
22.00%
Evasion:
22.00%
Attack Speed:
2,123

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Undoing
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to steal 10% Speed Meter.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
On Critical Strike, guaranteed to steal Speed Meter.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 3,722 damage to the target opponent.

If Empowered: Repeat this ability against the target opponent.
Deal up to 3,722 damage to the target opponent. 30% chance to steal 10% Speed Meter.

Empowered: Repeat this ability against the target opponent.
Deal up to 5,583 damage to the target opponent. 30% chance to steal 10% Speed Meter.

Empowered: Repeat this ability against the target opponent.
Deal up to 5,583 damage to the target opponent. 30% chance to steal 10% Speed Meter. If this ability deals a Critical Strike, guaranteed to steal Speed Meter.

If Empowered: Repeat this ability against the target opponent.
Deal up to 7,444 damage to the target opponent. 30% chance to steal 10% Speed Meter. If this ability deals a Critical Strike, guaranteed to steal Speed Meter.

If Empowered: Repeat this ability against the target opponent.
A Little Magic
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 instances of Continuous Damage.
Requires Gear Tier 3
75
7,500
Level 3
+20% Continuous Damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 additional Continuous Damge effect inflicted on Critical Strike.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% base damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deals up to 9,770 damage to the target opponent. Inflict 1 Continuous Damage effect, dealing up to 1,303 damage each turn over 2 turns.

If Empowered: Deal up to 9,770 damage to adjacent opponents. Inflict 1 Continuous Damage effect, dealing up to 1,303 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 9,770 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,303 damage each turn over 2 turns.

If Empowered: Deal up to 9,770 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,303 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 9,770 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,563 damage each turn over 2 turns.

If Empowered: Deal up to 9,770 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,563 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 9,770 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,563 damage each turn over 2 turns. On critical strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,563 damage over 2 turns.

If Empowered:

Deal up to 9,770 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,563 damage over 2 turns. On Critical Strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,563 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 14,655 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,563 damage each turn over 2 turns. On critical strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,563 damage over 2 turns.

If Empowered:

Deal up to 14,655 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,563 damage over 2 turns. On Critical Strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,563 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Poor Unfortunate Soul
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
20% Defense reduction while Polymorphed.
Requires Gear Tier 4
100
75
17,500
Level 3
Purge 2 Helpful effects.
Gain a copy of Purged effects excluding Taunt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+10% Defense reduction.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+1 Helpful effect Purged.
Requires Gear Tier 10
225
200
100
288,750
65
This ability is Unavoidable. Inflict Polymorph on the target opponent, transforming them into a sea polyp for 1 turn. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack.
This ability is Unavoidable. Inflict Polymorph on the target opponent, transforming them into a sea polyp for 1 turn. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 20% reduced Defense.
This ability is Unavoidable. Purge 2 random Helpful effects from target opponent, and inflict Polymorph, transforming them into a sea polyp for 1 turn. Gain a copy of each Purged effect, excluding Taunt. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 20% reduced Defense.
This ability is Unavoidable. Purge 2 random Helpful effects from target opponent, and inflict Polymorph, transforming them into a sea polyp for 1 turn. Gain a copy of each Purged effect, excluding Taunt. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 30% reduced Defense.
This ability is Unavoidable. Purge 3 random Helpful effects from target opponent, and inflict Polymorph, transforming them into a sea polyp for 1 turn. Gain a copy of each Purged effect, excluding Taunt. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 30% reduced Defense.
My Poopsies
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Steal 5% Speed from the fastest opponent for remainder of the battle.
Requires Gear Tier 5
150
100
50
35,000
Level 3
10% Flotsam and Jetsam Critical Strike chance.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+10% Flotsam and Jetsam Offense.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+5% Flotsam and Jetsam Critical Strike chance.
Requires Gear Tier 10
225
275
150
406,250
85
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.

Flotsam and Jetsam: Each has 2,233 Offense, 430 Defense, 11,947 Health, and 175 Speed.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 20% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 2,233 Offense, 2,233 Defense, 11,947 Health, and 175 Speed.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 20% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 2,233 Offense, 430 Defense, 11,947 Health, 175 Speed, and 10% Critical Strike Chance.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 20% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 2,457 Offense, 430 Defense, 11,947 Health, 175 Speed, and 10% Critical Strike Chance.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 20% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 2,457 Offense, 430 Defense, 11,947 Health, 175 Speed, and 15% Critical Strike Chance.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
Grasping Tendrils
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
-1 Magic Cost.
Requires Gear Tier 5
150
100
50
35,000
Level 3
30% chance to steal 1 Magic Charge.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+20% chance to steal Magic Charge.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+25% chance to steal Magic Charge.
Requires Gear Tier 10
225
275
150
406,250
85
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent. 30% chance to steal 1 Magic from a random ability.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent. 50% chance to steal 1 Magic from a random ability.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent. 75% chance to steal 1 Magic from a random ability.
Vengeance
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
5% bonus Offense when Empowered.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+5% bonus Crit Chance when Empowered.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% bonus Crit Chance.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+5% bonus Offense.
Requires Gear Tier 10
375
350
200
545,000
130
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense, 5% bonus Crit chance.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense, 10% bonus Crit chance.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 10% bonus Offense, 10% bonus Crit chance.
Sea Witch's Reign
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% bonus Offense for Villain allies.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+2% Critical Power for Oceanic allies.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+2% bonus Offense for Villain allies.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+2% bonus Offense for Villain allies.
Requires Gear Tier 10
375
350
200
545,000
130
Oceanic teammates gain 2% bonus Crit Power.
Villain teammates gain 15% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 2% bonus Crit Power.
Villain teammates gain 17% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 4% bonus Crit Power.
Villain teammates gain 17% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 4% bonus Crit Power.
Villain teammates gain 19% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 4% bonus Crit Power.
Villain teammates gain 21% bonus Offense.
Oceanic Villains gain both of these effects.
Full Gear List
1,001,000
200
150
250
300
250
500
350
300
725
250
200
300
80
80
80
225
180
270
130
20
100
20
20
90
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
250
200
300
80
80
80
225
180
270
130
20
100
20
20
90
20
20