camiloinm
les Zamoureux | 7C6C71BA
last updated:
6 minutes ago
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URSULA
lvl
80
9
Maxed
7
URSULA

Power: 1,288

VILLAIN; OFFENSE; OCEANIC; THE LITTLE MERMAID

Offense:
3,557
Defense:
709
Health:
22,857
Recovery:
0
Crit Chance:
12.00%
Crit Power:
192.50%
Speed:
165
Potency:
30.00%
Tenacity:
27.00%
Precision:
22.00%
Evasion:
22.00%
Attack Speed:
2,123

Swap Sorcerer Stone for stat changes:

Undoing
Level 1
Unlocks this Ability.
Level 2
30% chance to steal 10% Speed Meter.
Level 3
+50% damage dealt.
Level 4
On Critical Strike, guaranteed to steal Speed Meter.
Level 5
+50% damage dealt.
Deal up to 3,557 damage to the target opponent.

If Empowered: Repeat this ability against the target opponent.
Deal up to 3,557 damage to the target opponent. 30% chance to steal 10% Speed Meter.

Empowered: Repeat this ability against the target opponent.
Deal up to 5,336 damage to the target opponent. 30% chance to steal 10% Speed Meter.

Empowered: Repeat this ability against the target opponent.
Deal up to 5,336 damage to the target opponent. 30% chance to steal 10% Speed Meter. If this ability deals a Critical Strike, guaranteed to steal Speed Meter.

If Empowered: Repeat this ability against the target opponent.
Deal up to 7,114 damage to the target opponent. 30% chance to steal 10% Speed Meter. If this ability deals a Critical Strike, guaranteed to steal Speed Meter.

If Empowered: Repeat this ability against the target opponent.
A Little Magic
Level 1
Unlocks this Ability.
Level 2
+1 instances of Continuous Damage.
Level 3
+20% Continuous Damage dealt.
Level 4
+1 additional Continuous Damge effect inflicted on Critical Strike.
Level 5
+50% base damage dealt.
Deals up to 9,337 damage to the target opponent. Inflict 1 Continuous Damage effect, dealing up to 1,245 damage each turn over 2 turns.

If Empowered: Deal up to 9,337 damage to adjacent opponents. Inflict 1 Continuous Damage effect, dealing up to 1,245 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 9,337 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,245 damage each turn over 2 turns.

If Empowered: Deal up to 9,337 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,245 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 9,337 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,494 damage each turn over 2 turns.

If Empowered: Deal up to 9,337 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,494 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 9,337 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,494 damage each turn over 2 turns. On critical strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,494 damage over 2 turns.

If Empowered:

Deal up to 9,337 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,494 damage over 2 turns. On Critical Strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,494 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 14,006 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,494 damage each turn over 2 turns. On critical strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,494 damage over 2 turns.

If Empowered:

Deal up to 14,006 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,494 damage over 2 turns. On Critical Strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,494 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Poor Unfortunate Soul
Level 1
Unlocks this Ability.
Level 2
20% Defense reduction while Polymorphed.
Level 3
Purge 2 Helpful effects.
Gain a copy of Purged effects excluding Taunt.
Level 4
+10% Defense reduction.
This ability is Unavoidable. Inflict Polymorph on the target opponent, transforming them into a sea polyp for 1 turn. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack.
This ability is Unavoidable. Inflict Polymorph on the target opponent, transforming them into a sea polyp for 1 turn. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 20% reduced Defense.
This ability is Unavoidable. Purge 2 random Helpful effects from target opponent, and inflict Polymorph, transforming them into a sea polyp for 1 turn. Gain a copy of each Purged effect, excluding Taunt. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 20% reduced Defense.
This ability is Unavoidable. Purge 2 random Helpful effects from target opponent, and inflict Polymorph, transforming them into a sea polyp for 1 turn. Gain a copy of each Purged effect, excluding Taunt. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 30% reduced Defense.
My Poopsies
Level 1
Unlocks this Ability.
Level 2
Steal 5% Speed from the fastest opponent for remainder of the battle.
Level 3
10% Flotsam and Jetsam Critical Strike chance.
Level 4
+10% Flotsam and Jetsam Offense.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.

Flotsam and Jetsam: Each has 2,134 Offense, 355 Defense, 11,429 Health, and 165 Speed.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 20% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 2,134 Offense, 2,134 Defense, 11,429 Health, and 165 Speed.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 20% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 2,134 Offense, 355 Defense, 11,429 Health, 165 Speed, and 10% Critical Strike Chance.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 20% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 2,348 Offense, 355 Defense, 11,429 Health, 165 Speed, and 10% Critical Strike Chance.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
Grasping Tendrils
Level 1
Unlocks this Ability.
Level 2
-1 Magic Cost.
Level 3
30% chance to steal 1 Magic Charge.
Level 4
+20% chance to steal Magic Charge.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent. 30% chance to steal 1 Magic from a random ability.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent. 50% chance to steal 1 Magic from a random ability.
Vengeance
Level 1
Unlocks this Ability.
Level 2
5% bonus Offense when Empowered.
Level 3
+5% bonus Crit Chance when Empowered.
Level 4
+5% bonus Crit Chance.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense, 5% bonus Crit chance.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense, 10% bonus Crit chance.
Sea Witch's Reign
Level 1
Unlocks this Ability.
Level 2
+2% bonus Offense for Villain allies.
Level 3
+2% Critical Power for Oceanic allies.
Level 4
+2% bonus Offense for Villain allies.
Oceanic teammates gain 2% bonus Crit Power.
Villain teammates gain 15% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 2% bonus Crit Power.
Villain teammates gain 17% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 4% bonus Crit Power.
Villain teammates gain 17% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 4% bonus Crit Power.
Villain teammates gain 19% bonus Offense.
Oceanic Villains gain both of these effects.