Caius
FANTASYLAND
Updated:
14 minutes ago
Menu
NAMAARI
lvl
88
10
Maxed
7
NAMAARI

Power: 1,435

VILLAIN; OFFENSE; KINGDOM; RAYA AND THE LAST DRAGON; KINGDOM VILLAIN

Offense:
4,550
Defense:
1,549
Health:
27,444
Recovery:
0
Crit Chance:
37.00%
Crit Power:
215.00%
Speed:
171
Potency:
0.00%
Tenacity:
49.00%
Precision:
14.00%
Evasion:
14.00%
Attack Speed:
2,123

Swap Sorcerer Stone for stat changes:

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Fang Strike
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to gain Unstoppable for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to gain Unstoppable.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,820 damage to target opponent 2 times.
Deal up to 1,820 damage to target opponent 2 times.

50% chance to gain [UNSTOPPABLE] for 1 turn.
Deal up to 2,730 damage to target opponent 2 times.

50% chance to gain [UNSTOPPABLE] for 1 turn.
Deal up to 2,730 damage to target opponent 2 times.

Gain [UNSTOPPABLE] for 1 turn.
Deal up to 3,640 damage to target opponent 2 times.

Gain [UNSTOPPABLE] for 1 turn.
Serlot's Fangs
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to Cleanse 1 Harmful effect from this character and adjacent 'Villain Kingdom' teammates.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+30% chance to Cleanse a Harmful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 5,915 damage to target opponent and flanking opponents. Flip [HASTE] to [SLOW] on affected opponents.

This character and adjacent 'Villain Kingdom' teammates gain the following: Gain Offense Up for 1 turn.
Deal up to 5,915 damage to target opponent and flanking opponents. Flip [HASTE] to [SLOW] on affected opponents.

This character and adjacent 'Villain Kingdom' teammates gain the following: Gain Offense Up for 1 turn. 50% chance to Cleanse 1 Harmful effect.
Deal up to 8,873 damage to target opponent and flanking opponents. Flip [HASTE] to [SLOW] on affected opponents.

This character and adjacent 'Villain Kingdom' teammates gain the following: Gain Offense Up for 1 turn. 50% chance to Cleanse 1 Harmful effect.
Deal up to 8,873 damage to target opponent and flanking opponents. Flip [HASTE] to [SLOW] on affected opponents.

This character and adjacent 'Villain Kingdom' teammates gain the following: Gain Offense Up for 1 turn. 80% chance to Cleanse 1 Harmful effect.
Deal up to 11,830 damage to target opponent and flanking opponents. Flip [HASTE] to [SLOW] on affected opponents.

This character and adjacent 'Villain Kingdom' teammates gain the following: Gain Offense Up for 1 turn. 80% chance to Cleanse 1 Harmful effect.
Burn Them Out
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Deal 30% bonus damage per other non-summoned 'Villain Kingdom' teammate.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% bonus damage per other non-summoned 'Villain Kingdom' teammate.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 2,085 damage to all opponents 2 times.

Each time an opponent Evades damage from this ability do the following: This ability gains 1 Magic. This character gains 5% Speed Meter.

This character and adjacent 'Villain Kingdom' teammates gain [DEFENSE UP] for 2 turns.
Deal up to 2,085 damage to all opponents 2 times. Deal 30% bonus damage per other non-summoned 'Villain Kingdom' teammate.

Each time an opponent Evades damage from this ability do the following: This ability gains 1 Magic. This character gains 5% Speed Meter.

This character and adjacent 'Villain Kingdom' teammates gain [DEFENSE UP] for 2 turns.
Deal up to 3,128 damage to all opponents 2 times. Deal 30% bonus damage per other non-summoned 'Villain Kingdom' teammate.

Each time an opponent Evades damage from this ability do the following: This ability gains 1 Magic. This character gains 5% Speed Meter.

This character and adjacent 'Villain Kingdom' teammates gain [DEFENSE UP] for 2 turns.
Deal up to 3,128 damage to all opponents 2 times. Deal 40% bonus damage per other non-summoned 'Villain Kingdom' teammate.

Each time an opponent Evades damage from this ability do the following: This ability gains 1 Magic. This character gains 5% Speed Meter.

This character and adjacent 'Villain Kingdom' teammates gain [DEFENSE UP] for 2 turns.
Deal up to 4,171 damage to all opponents 2 times. Deal 40% bonus damage per other non-summoned 'Villain Kingdom' teammate.

Each time an opponent Evades damage from this ability do the following: This ability gains 1 Magic. This character gains 5% Speed Meter.

This character and adjacent 'Villain Kingdom' teammates gain [DEFENSE UP] for 2 turns.
Warrior of Fang
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% damage reduction per hit and +15% max damage reduction.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% damage reduction per hit and +15% max damage reduction.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
Each time this character receives damage in a given turn they receive 10% less damage per attack until the end of that turn, up to a max of 30%.

On an opponent falling below 30% Health for the first time, perform the following against them: Deal up to 2,730 damage. 20% bonus Crit Chance per 'Villain Kingdom' teammate.

This attack is unavoidable.
Each time this character receives damage in a given turn they receive 15% less damage per attack until the end of that turn, up to a max of 45%.

On an opponent falling below 30% Health for the first time, perform the following against them: Deal up to 2,730 damage. 20% bonus Crit Chance per 'Villain Kingdom' teammate.

This attack is unavoidable.
Each time this character receives damage in a given turn they receive 15% less damage per attack until the end of that turn, up to a max of 45%.

On an opponent falling below 30% Health for the first time, perform the following against them: Deal up to 4,095 damage. 20% bonus Crit Chance per 'Villain Kingdom' teammate.

This attack is unavoidable.
Each time this character receives damage in a given turn they receive 20% less damage per attack until the end of that turn, up to a max of 60%.

On an opponent falling below 30% Health for the first time, perform the following against them: Deal up to 4,095 damage. 20% bonus Crit Chance per 'Villain Kingdom' teammate.

This attack is unavoidable.
Each time this character receives damage in a given turn they receive 20% less damage per attack until the end of that turn, up to a max of 60%.

On an opponent falling below 30% Health for the first time, perform the following against them: Deal up to 5,460 damage. 20% bonus Crit Chance per 'Villain Kingdom' teammate.

This attack is unavoidable.