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LOG : Le gras c’est la vie
Updated:
14 minutes ago
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DEMONA
lvl
80
9
Maxed
7
DEMONA

Power: 1,253

VILLAIN; OFFENSE; DOWNTOWN; GARGOYLES; DOWNTOWN VILLAIN; TECH

Offense:
3,527
Defense:
674
Health:
19,722
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
150
Potency:
40.00%
Tenacity:
32.00%
Precision:
26.00%
Evasion:
28.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Particle Blasts
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Continuous Damage per 'Downtown Villain' and 'Gargoyles' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If target has Continuous Damage, repeat the attack 1 time.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,764 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 882 damage over 2 turns.
Deal up to 1,764 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 882 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 2,645 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,323 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 2,645 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,323 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.

Then, if target has [CONTINUOUS DAMAGE], repeat the attack 1 time.
Deal up to 3,527 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,764 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.

Then, if target has [CONTINUOUS DAMAGE], repeat the attack 1 time.
Rocket Launcher
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Immediately evaluate all Continuous Damage effects on opponents.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus damage.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,764 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 1,764 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 2,645 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 2,645 damage to all opponents. Deal 10% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 3,527 damage to all opponents. Deal 10% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Recite: Fulminus Venite!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block on adjacent opponents.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+25% chance to inflict Heal Block on adjacent opponents.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 5,731 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 5,731 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 50% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 8,597 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 50% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 8,597 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 75% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 11,463 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 75% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Recite: Saeti
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
10% chance per 'Downtown Villain' and 'Gargoyles' teammate to activate.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+1 number of attacks.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following:
Deal up to 941 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 882 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 941 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 882 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,411 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,323 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,411 damage 4 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,323 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,881 damage 4 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,764 damage over 2 turns.
Full Gear List
1,159,500
240
180
300
360
300
600
420
360
840
250
300
80
80
225
270
150
60
135
150
40
135
130
20
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
250
300
80
80
225
270
150
60
135
150
40
135
130
20
20
20
20