Pepigump
LOG : Le gras c’est la vie
Updated:
just now
Menu
JACK-JACK
lvl
76
8
Maxed
7
JACK-JACK

Power: 1,135

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
3,021
Defense:
710
Health:
18,841
Recovery:
0
Crit Chance:
11.00%
Crit Power:
160.00%
Speed:
136
Potency:
40.00%
Tenacity:
14.00%
Precision:
36.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pew-Pew!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 max repeats.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,209 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 2,417 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times.
Deal up to 2,209 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 2,417 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 3,314 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 3,625 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 3,314 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 3,625 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 4,418 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 4,834 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.

Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 9,063 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 9,063 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 6,797 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 2,266 damage over 2 turns.
Deal up to 9,063 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 9,063 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 6,797 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 2,266 damage over 2 turns.

• Metal Jack-Jack: Deal up to 7,553 damage. Inflict [STUN] for 2 turns.
Deal up to 13,595 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 13,595 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 6,797 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3,399 damage over 2 turns.

• Metal Jack-Jack: Deal up to 11,329 damage. Inflict [STUN] for 2 turns.
Deal up to 13,595 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 13,595 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 6,797 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3,399 damage over 2 turns.

• Metal Jack-Jack: Deal up to 11,329 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 13,595 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 18,126 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 18,126 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 6,797 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 4,532 damage over 2 turns.

• Metal Jack-Jack: Deal up to 15,105 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 18,126 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 Helpful effect flipped.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 9,108 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 9,108 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 3,172 damage over 2 turns.
Deal up to 13,662 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 4,758 damage over 2 turns.
Deal up to 13,662 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 4,758 damage over 2 turns.
Deal up to 18,217 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 6,344 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% chance to assist or counterattack.
Requires Gear Tier 7
150
100
50
115,000
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to assist or counterattack.
Requires Gear Tier 10
150
150
125
293,750
65
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
1,293,000
320
240
400
480
400
860
140
80
360
270
80
180
60
180
60
20
20
280
240
535
150
150
100
150
65
20
20
Gear Tier 9
531,000
160
120
200
240
200
460
80
40
225
135
40
90
20
45
60
20
20
Gear Tier 10
762,000
160
120
200
240
200
400
280
240
535
150
150
60
40
135
135
100
40
90
150
40
135
65
20
20