JACK-JACK
lvl
76
8
Maxed
7
JACK-JACK
Power: 1,135
HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT
Offense:
3,021
3,021
Defense:
710
710
Health:
18,841
18,841
Recovery:
0
0
Crit Chance:
11.00%
11.00%
Crit Power:
160.00%
160.00%
Speed:
136
136
Potency:
40.00%
40.00%
Tenacity:
14.00%
14.00%
Precision:
36.00%
36.00%
Evasion:
0.00%
0.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Pew-Pew!
Deal up to 3,314 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 3,625 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
LVL 4
SPECIAL
Polymorph!
Deal up to 13,595 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:
• Monster Jack-Jack: Deal up to 13,595 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 6,797 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3,399 damage over 2 turns.
• Metal Jack-Jack: Deal up to 11,329 damage. Inflict [STUN] for 2 turns.
• Electric Jack-Jack: Deal up to 13,595 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
• Monster Jack-Jack: Deal up to 13,595 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 6,797 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3,399 damage over 2 turns.
• Metal Jack-Jack: Deal up to 11,329 damage. Inflict [STUN] for 2 turns.
• Electric Jack-Jack: Deal up to 13,595 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
LVL 4
SPECIAL
Jack-Jack Attack!
Deal up to 13,662 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.
Inflict [CONTINUOUS DAMAGE], dealing up to 4,758 damage over 2 turns.
Inflict [CONTINUOUS DAMAGE], dealing up to 4,758 damage over 2 turns.
LVL 3
PASSIVE
Jack-Jack of All Trades
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
1,293,000
320
240
400
480
400
860
140
80
360
270
80
180
60
180
60
20
20
280
240
535
150
150
100
150
65
20
20
531,000
160
120
200
240
200
460
80
40
225
135
40
90
20
45
60
20
20
Gear Tier 10
762,000
160
120
200
240
200
400
280
240
535
150
150
60
40
135
135
100
40
90
150
40
135
65
20
20