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JAFAR
lvl
80
8
Maxed
7
JAFAR

Power: 1,119

VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN

Offense:
3,216
Defense:
850
Health:
20,492
Recovery:
0
Crit Chance:
15.00%
Crit Power:
167.50%
Speed:
125
Potency:
40.00%
Tenacity:
32.00%
Precision:
22.00%
Evasion:
16.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Magic Bolt
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 3,055 damage to target opponent.
Deal up to 3,055 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 1,608 damage over 2 turns.
Deal up to 4,583 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 2,412 damage over 2 turns.
Deal up to 4,583 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 2,412 damage over 2 turns.
Deal up to 6,110 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 3,216 damage over 2 turns.
Staff of the Vizier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to apply Offense Up on target opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
Decrease required Magic by 1.
Requires Gear Tier 9
150
125
75
201,250
45
Inflict Charm on target opponent for 2 turns.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Time's Running Out
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% chance to inflict Heal Block.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Hourglass on target opponent for up to 4 turns.

Hourglass: On effect expire, deal up to 13,901 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 13,901 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 20,852 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 20,852 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 27,802 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Just Getting Warmed Up
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 4,553 damage.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 4,553 damage. 30% chance to inflict Continuous Damage, dealing up to 3,216 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 6,829 damage. 30% chance to inflict Continuous Damage, dealing up to 4,824 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 6,829 damage. 45% chance to inflict Continuous Damage, dealing up to 4,824 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 9,105 damage. 45% chance to inflict Continuous Damage, dealing up to 6,432 damage over 2 turns.
Full Gear List
1,266,000
320
240
400
480
400
800
100
160
80
225
360
180
140
315
280
240
460
150
200
200
50
Gear Tier 9
518,000
160
120
200
240
200
400
40
80
60
90
180
135
60
135
Gear Tier 10
748,000
160
120
200
240
200
400
280
240
460
150
200
200
60
80
80
135
180
180
50
20
45