Lostsoul
FANTASYLAND
Updated:
7 minutes ago
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MRS. INCREDIBLE
lvl
90
10
Maxed
7
MRS. INCREDIBLE

Power: 1,442

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO

Offense:
4,432
Defense:
1,675
Health:
26,805
Recovery:
0
Crit Chance:
22.00%
Crit Power:
190.00%
Speed:
184
Potency:
41.00%
Tenacity:
27.00%
Precision:
36.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

ElastiSmash!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to perform follow up attack increased by 15% per Hero teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+5% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 4,432 damage to target opponent. 30% chance to perform a follow up attack. Deal up to 3,102 damage with 10% bonus damage per Hero teammate.
Deal up to 4,432 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 3,102 damage with 10% bonus damage per Hero teammate.
Deal up to 6,648 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 4,654 damage with 10% bonus damage per Hero teammate.
Deal up to 6,648 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 4,654 damage with 15% bonus damage per Hero teammate.
Deal up to 8,864 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 6,205 damage with 15% bonus damage per Hero teammate.
Stretch Goals
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Inflict STUN on target opponent for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
30% chance to inflict STUN on adjacent opponents for 1 turn.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 5,097 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Deal up to 5,097 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self. Inflict [STUN] on target opponent for 1 turn.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Deal up to 7,645 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self. Inflict [STUN] on target opponent for 1 turn.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Deal up to 7,645 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self.

Inflict [STUN] on target opponent for 1 turn. 30% chance to inflict [STUN] on adjacent opponents for 1 turn.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Deal up to 10,194 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self.

Inflict [STUN] on target opponent for 1 turn. 30% chance to inflict [STUN] on adjacent opponents for 1 turn.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Long Arm of Attack
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Helpful effects stolen.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+5% bonus damage.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 6,482 damage to target and flanking opponents. Deal 10% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 1 Helpful effects with its duration refreshed.
Deal up to 6,482 damage to target and flanking opponents. Deal 10% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 2 Helpful effect with its duration refreshed.
Deal up to 9,723 damage to target and flanking opponents. Deal 10% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 2 Helpful effect with its duration refreshed.
Deal up to 9,723 damage to target and flanking opponents. Deal 15% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 2 Helpful effect with its duration refreshed.
Deal up to 12,964 damage to target and flanking opponents. Deal 15% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 2 Helpful effect with its duration refreshed.
If Anything Goes Wrong
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
20% chance to grant 'The Incredibles' Hero teammates +1 Magic for random abilities.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+5% Speed Meter gain.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+10% chance to grant Magic.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% Speed Meter gain.
Requires Gear Tier 10
325
250
175
448,750
115
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 5% Speed Meter.

30% chance to counterattack attacker with the following:
Deal up to 4,432 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 5% Speed Meter.
20% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.

30% chance to counterattack attacker with the following:
Deal up to 4,432 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 10% Speed Meter.
20% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.

30% chance to counterattack attacker with the following:
Deal up to 4,432 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 10% Speed Meter.
30% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.

30% chance to counterattack attacker with the following:
Deal up to 4,432 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 15% Speed Meter.
30% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.

30% chance to counterattack attacker with the following:
Deal up to 4,432 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
Stay Flexible
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate:
5% Speed, 5% Offense, and 5% Crit Chance.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+5% activation chance.
Requires Gear Tier 8
300
150
75
217,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% activation chance.
Requires Gear Tier 10
325
250
175
448,750
115
When this character is attacked, 30% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 4,432 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.
When this character is attacked, 30% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 4,432 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.

If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
When this character is attacked, 35% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 4,432 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.

If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
When this character is attacked, 35% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 4,432 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.

If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
When this character is attacked, 40% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 4,432 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.

If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
Use Your Powers
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+2% Crit Chance.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+50% Speed Meter gain.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+2% Crit Chance.
Requires Gear Tier 10
200
200
125
328,750
85
Downtown Hero teammates gain 2% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 6% Crit Chance and 16% Offense.
Downtown Hero teammates gain 2% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 6% Crit Chance and 16% Offense.

When Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
Downtown Hero teammates gain 4% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 8% Crit Chance and 16% Offense.

When Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
Downtown Hero teammates gain 4% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 8% Crit Chance and 16% Offense.

When Downtown Hero teammates Crit, they gain 60% Speed Meter and 1 Magic for random abilities.
Downtown Hero teammates gain 6% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 10% Crit Chance and 16% Offense.

When Downtown Hero teammates Crit, they gain 60% Speed Meter and 1 Magic for random abilities.