THUNDEROUS WRATH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target has a Harmful effect: Inflict 1 Continuous Damage. For every Harmful effect on target: 10% chance to inflict 1 Continuous Damage.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
75
![GOLD COINS](/images/icons_inventory_currency/grind.png)
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
If target has 8 or more Harmful effects, inflict Stun for 1 turn.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 955 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 506 damage over 2 turns.
[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 955 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 506 damage over 2 turns.
If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.
[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 1,433 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 759 damage over 2 turns.
If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.
[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 1,433 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 759 damage over 2 turns.
If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.
Then, if target has 8 or more Harmful effects, inflict [STUN] for 1 turn.
[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 1,911 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 1,012 damage over 2 turns.
If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.
Then, if target has 8 or more Harmful effects, inflict [STUN] for 1 turn.
[EMPOWERED]: This ability affects target and adjacent opponents.
FOREST OF THORNS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to extend duration of all Harmful effects by 1.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
75
![GOLD COINS](/images/icons_inventory_currency/grind.png)
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
10% chance to extend duration of all Harmful effects by 1.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
On target and adjacent opponents, perform the following:
Deal up to 1,290 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 1,290 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
20% chance to extend duration of each Harmful effect by 1.
[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 1,935 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
20% chance to extend duration of each Harmful effect by 1.
[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 1,935 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
30% chance to extend duration of each Harmful effect by 2.
[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 2,581 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
30% chance to extend duration of each Harmful effect by 2.
[EMPOWERED]: This ability affects all opponents.
CAST MY SPELL
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Enthrall is Cleansed, deal damage and inflict Silence on the Cleanser for 1 turn.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Enthrall duration.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 5,360 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.
Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 5,360 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.
Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 5,955 damage and inflict [SILENCE] on the Cleanser for 1 turn.
[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 8,039 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.
Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 8,933 damage and inflict [SILENCE] on the Cleanser for 1 turn.
[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 3 turns. If target is Immune, deal up to 8,039 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.
Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 8,933 damage and inflict [SILENCE] on the Cleanser for 1 turn.
[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 3 turns. If target is Immune, deal up to 10,719 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.
Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 11,910 damage and inflict [SILENCE] on the Cleanser for 1 turn.
[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
NOW SHALL YOU DEAL WITH ME
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+75% damage dealt.
Requires Gear Tier 5
Level 3
+50% damage dealt.
Requires Gear Tier 7
Level 4
+75% damage dealt.
Requires Gear Tier 9
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal 1,340 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].
If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
[EMPOWERED]: Deal 50% bonus damage.
Deal 2,345 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].
If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
[EMPOWERED]: Deal 50% bonus damage.
Deal 3,015 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].
If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
[EMPOWERED]: Deal 50% bonus damage.
Deal 4,020 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].
If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
[EMPOWERED]: Deal 50% bonus damage.
Deal 4,690 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].
If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
[EMPOWERED]: Deal 50% bonus damage.
SERVE ME WELL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% Speed Meter stolen.
Requires Gear Tier 5
Level 3
+5% Speed Meter stolen.
Requires Gear Tier 7
Level 4
+1 Helpful effect Flipped.
Requires Gear Tier 9
Level 5
+5% Speed Meter stolen.
Requires Gear Tier 10
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effect. Steal 10% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.
[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effects. Steal 15% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.
[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effects. Steal 20% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.
[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 2 Helpful effects. Steal 20% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.
[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 2 Helpful effects. Steal 25% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.
[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
ALL THE POWERS OF EVIL
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% Offense.
Requires Gear Tier 6
Level 3
+5% Potency.
Requires Gear Tier 8
Level 4
+5% Offense.
Requires Gear Tier 9
Level 5
+5% Potency.
Requires Gear Tier 10
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.
[EMPOWERED]: Gain 10% Potency and 10% Offense. Abilities gain additional effects.
The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.
[EMPOWERED]: Gain 10% Potency and 15% Offense. Abilities gain additional effects.
The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.
[EMPOWERED]: Gain 15% Potency and 15% Offense. Abilities gain additional effects.
The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.
[EMPOWERED]: Gain 15% Potency and 20% Offense. Abilities gain additional effects.
The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.
[EMPOWERED]: Gain 20% Potency and 20% Offense. Abilities gain additional effects.
The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
THE MISTRESS OF ALL EVIL
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When inflicting a Harmful effect: 10% chance to gain Magic for a random ability.
Requires Gear Tier 6
Level 3
+5% Potency.
Requires Gear Tier 8
Level 4
+5% chance to gain Magic.
Requires Gear Tier 9
Level 5
+5% Potency.
Requires Gear Tier 10
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.
All Teammates gain:
10% Potency.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.
All Teammates gain:
10% Potency.
When inflicting a Harmful effect: 10% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.
All Teammates gain:
15% Potency.
When inflicting a Harmful effect: 10% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.
All Teammates gain:
15% Potency.
When inflicting a Harmful effect: 15% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.
All Teammates gain:
20% Potency.
When inflicting a Harmful effect: 15% chance to gain 1 Magic for a random ability.