Grant-2747
FANTASYLAND
Updated:
7 minutes ago
Menu
STITCH
lvl
90
9
Maxed
7
STITCH

Power: 1,302

HERO; OFFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR

Offense:
3,767
Defense:
751
Health:
22,855
Recovery:
0
Crit Chance:
23.00%
Crit Power:
172.00%
Speed:
164
Potency:
48.00%
Tenacity:
38.00%
Precision:
42.00%
Evasion:
22.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

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Model Citizen
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If it is Stitch's turn, and he started the turn with 4 arms, double the hits from this attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict or extend Defense Down.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
If this ability is used on his turn, Stitch grows an arm (up to a max of 4).

For each arm Stitch has, deal up to 1,193 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 1,193 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 1,789 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 1,789 damage to target opponent.

Each hit from this attack has a 30% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 2,386 damage to target opponent.

Each hit from this attack has a 30% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
Stop Touching Me!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
Inflict Critical Chance Down for 2 turns.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 8,476 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion.
Deal up to 8,476 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 12,714 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 12,714 damage to target opponent. Inflict Slow and Critical Chance Down for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 16,952 damage to target opponent. Inflict Slow and Critical Chance Down for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Blue Punch Buggy
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Damage to primary target is increased by 10% for each duration of Defense Down on them.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 6,121 damage to target opponent and adjacent opponents.
Deal up to 6,121 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.
Deal up to 9,182 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.
Deal up to 9,182 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.

If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Deal up to 12,243 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.

If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Experiment 626
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Health recovery and Speed Meter gain doubled on receiving a Crit.
Requires Gear Tier 4
100
70
17,000
Level 3
+1% Health restored.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+1% Speed Meter gained.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+1% Speed Meter gained.
Requires Gear Tier 10
200
150
75
223,750
65
Each time Stitch receives damage he recovers 3% Health and gains 3% Speed Meter.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 3% Health and gains 3% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 4% Health and gains 3% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 4% Health and gains 4% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 4% Health and gains 5% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Full Gear List
958,500
200
150
250
300
250
500
350
300
650
250
250
80
100
225
225
150
60
135
100
20
90
65
20
20
Gear Tier 10
958,500
200
150
250
300
250
500
350
300
650
250
250
80
100
225
225
150
60
135
100
20
90
65
20
20