Punisher
No Club
Updated:
3 minutes ago
Menu
SERGEANT CALHOUN
lvl
73
8
Maxed
7
SERGEANT CALHOUN

Power: 1,132

HERO; OFFENSE; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
3,162
Defense:
587
Health:
17,437
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
122
Potency:
28.00%
Tenacity:
20.00%
Precision:
10.00%
Evasion:
16.00%
Attack Speed:
21

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Combat Maneuvers
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+20% chance to perform a follow up attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 3,162 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
Deal up to 3,162 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 2,964 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 4,743 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 4,447 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 4,743 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 4,447 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 6,324 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 5,929 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Relentless Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
In Raids, deal 50% bonus damage per duration of Defense Down on target.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 834 damage to target opponent 9 times.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 834 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 1,252 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 1,252 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 50% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 1,669 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 50% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Humanity's Last Hope
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% shield gained.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% shield gained.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Attack all opponents on the start of this character's turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% shield gained.
Requires Gear Tier 10
150
125
80
210,000
50
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 17,437 Health.

When summoned: Deal 3,360 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 5% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 17,437 Health.

When summoned: Deal 3,360 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 10% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 17,437 Health.

When summoned: Deal 3,360 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 15% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 17,437 Health.

When summoned or on this character's turn: Deal 3,360 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 15% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 17,437 Health.

When summoned or on this character's turn: Deal 3,360 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 20% of max Health. Gain Taunt for 1 turn.
Supporting Fire
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If opponent is inflicted with Stun or Stagger, deal +100% bonus damage.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
5% bonus Critical Strike chance per Defense Down duration on opponent.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 1,897 damage. Ignore 50% Defense.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 1,897 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 2,846 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 2,846 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 3,794 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
Full Gear List
1,357,000
320
240
400
480
400
920
40
160
135
495
100
60
270
225
120
40
20
20
20
280
240
610
100
250
150
130
100
20
20
Gear Tier 9
562,000
160
120
200
240
200
520
20
80
45
270
40
40
135
135
120
20
20
20
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
100
250
20
80
90
225
150
60
135
130
20
100
20
90
20
20