kuroko
No Club
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12 minutes ago
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SCROOGE MCDUCK
lvl
41
3
7
SCROOGE MCDUCK

Power: 214

HERO; OFFENSE; DOWNTOWN; DUCKTALES; DOWNTOWN HERO; DUCKS

Offense:
350
Defense:
77
Health:
3,039
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Curse Me Kilts
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to gain an Extra Attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 350 damage to target opponent.
Deal up to 350 damage to target opponent. 30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 525 damage to target opponent. 30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 525 damage to target opponent. 45% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 700 damage to target opponent. 45% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Money Dive
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 to minimum chain amount.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 525 damage to target opponent.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 525 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 788 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 788 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 2 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 1,050 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 2 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Number One Dime
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to grant Haste when Heads.
Requires Gear Tier 5
100
55
20
19,500
Level 3
50% chance to grant Harmful Effect Immunity for 2 turns when Tails.
Requires Gear Tier 7
150
75
40
92,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% chance to grant secondary effects.
Requires Gear Tier 10
150
125
80
210,000
50
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns.

Tails: Grant Defense Up for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 50% chance to grant Harmful Effect Immunity for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 50% chance to grant Harmful Effect Immunity for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 70% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 70% chance to grant Harmful Effect Immunity for 2 turns.
Tougher than the Toughies
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Decrease required Magic by 1.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+50% damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% activation chance.
Requires Gear Tier 10
150
100
50
146,250
25
On any opponent gaining a Helpful effect, 15% chance to perform the following:

Deal up to 350 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 15% chance to perform the following:

Deal up to 350 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 20% chance to perform the following:

Deal up to 350 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 20% chance to perform the following:

Deal up to 525 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 25% chance to perform the following:

Deal up to 525 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
Full Gear List
2,440,000
8
40
8
40
8
40
75
540
270
135
210
140
280
30
35
210
30
35
70
50
60
70
50
150
50
100
600
450
1,100
150
230
95
285
170
50
60
60
600
500
1,060
225
360
360
135
60
350
300
650
200
200
100
100
65
20
Gear Tier 4
10,500
8
40
8
40
8
40
Gear Tier 5
14,000
15
60
30
15
30
Gear Tier 6
67,000
60
160
70
60
70
30
35
60
70
30
35
Gear Tier 7
170,000
60
320
70
50
60
70
50
180
210
150
60
70
50
120
140
100
Gear Tier 8
600,000
200
150
600
150
110
35
145
70
50
40
40
Gear Tier 9
648,500
200
150
250
300
250
560
60
60
135
180
60
180
20
45
60
20
20
Gear Tier 10
930,000
200
150
250
300
250
500
350
300
650
200
200
80
60
180
180
100
40
90
100
40
90
65
20