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THE MANTICORE
lvl
14
2
7
THE MANTICORE

Power: 164

HERO; DEFENSE; MYTHICAL; ONWARD

Offense:
163
Defense:
86
Health:
2,725
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

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Curse Crusher
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+25% chance to remove a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to remove a Harmful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 122 damage to target opponent. 30% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 30% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 122 damage to target opponent. 55% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 55% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 183 damage to target opponent. 55% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 55% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 183 damage to target opponent. 80% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 80% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 245 damage to target opponent. 80% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 80% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Closed for Renovations
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Guaranteed to inflict Continuous Damage.
Requires Gear Tier 3
50
5,000
Level 3
+1 Continuous Damage duration. +30% Continuous Damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
25% chance to inflict Continuous Damage on adjacent opponents.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+1 Continuous Damage duration. +30% Continuous Damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 173 damage to target opponent. Inflict Blind for 1 turn on target opponent. 50% chance to inflict Continuous Damage, dealing up to 204 damage over 2 turns. Deal up to 173 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 173 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 204 damage over 2 turns. Deal up to 173 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 173 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 265 damage over 3 turns. Deal up to 173 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 173 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 265 damage over 3 turns. Deal up to 173 damage to adjacent opponents.

25% chance to inflict Continuous Damage to adjacent opponents, dealing up to 265 damage over 3 turns.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 173 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 326 damage over 4 turns. Deal up to 173 damage to adjacent opponents.

25% chance to inflict Continuous Damage to adjacent opponents, dealing up to 326 damage over 4 turns.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Fury of the Manticore
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Damage dealt per Charged Count.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% chance to inflict Offense Down.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+10% Damage dealt per Charged Count.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 204 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 202 damage to adjacent opponents.

Damage is increased by 5% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

Lose Charged.
Deal up to 204 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 202 damage to adjacent opponents.

Damage is increased by 5% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 306 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 202 damage to adjacent opponents.

Damage is increased by 15% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 306 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 202 damage to adjacent opponents.

Damage is increased by 15% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

20% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 306 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 202 damage to adjacent opponents.

Damage is increased by 25% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

20% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Fearless Adventurer
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% activation chance.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% Speed Meter increase.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% activation chance.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
150
150
125
293,750
65
When a Mythical or "Onward" teammate gains a Helpful effect, 30% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 30% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 10%.
When a Mythical or "Onward" teammate gains a Helpful effect, 40% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 40% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 10%.
When a Mythical or "Onward" teammate gains a Helpful effect, 40% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 40% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 20%.
When a Mythical or "Onward" teammate gains a Helpful effect, 50% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 50% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 20%.
When a Mythical or "Onward" teammate gains a Helpful effect, 50% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 50% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 30%.
Full Gear List
20
2,149,000
80
4
20
420
350
105
420
105
200
50
480
360
1,000
120
290
290
100
100
60
120
60
480
400
920
315
360
270
60
315
120
280
240
610
150
200
150
200
130
20
20
Gear Tier 3
4
Gear Tier 4
9,000
16
80
4
20
Gear Tier 5
12,000
60
50
15
Gear Tier 6
41,000
120
100
140
30
35
Gear Tier 7
105,000
240
200
280
200
60
70
50
Gear Tier 8
600,000
160
120
600
120
150
150
100
40
40
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
80
80
40
180
180
135
20
135
120
20
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
150
200
150
60
60
40
135
180
135
200
40
180
130
40
20
20