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LILY HOUGHTON
lvl
36
3
Maxed
7
LILY HOUGHTON

Power: 346

HERO; SUPPORT; WILDS; JUNGLE CRUISE; ADVENTURER

Offense:
518
Defense:
209
Health:
8,700
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
93
Potency:
8.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

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Spear Vault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target is affected by Slow, this ability deals a Critical Strike.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% Speed Meter stolen.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 434 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter.
Deal up to 434 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 651 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 651 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 20% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 868 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 20% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Documenting History
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target had no Helpul effects: 30% chance to inflict an additional 1 Vulnerable.
Requires Gear Tier 3
50
5,000
Level 3
+1 Helpful effect. +5% Speed Meter reduction.
Requires Gear Tier 5
100
70
17,000
Level 4
Grant affected teammates 10% Speed Meter.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1 Helpful effect. +5% Speed Meter reduction.
Requires Gear Tier 9
150
120
50
158,750
35
Purge and copy 2 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 10% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 2 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 10% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 3 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 15% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 3 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent. Grant affected teammates 10% Speed Meter.

If target had no Helpul effects:
Reduce Speed Meter by 15% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 4 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent. Grant affected teammates 10% Speed Meter.

If target had no Helpul effects:
Reduce Speed Meter by 20% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
Just Zipping By
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+5% Speed Meter gain. +5% Speed Meter reduction.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 680 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.
Deal up to 680 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 1,020 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 1,020 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 15%.

Grant 'Adventurer' teammates 15% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 1,360 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 15%.

Grant 'Adventurer' teammates 15% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
The Lay of the Land
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% Speed Meter gained.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1 Harmful effect Flipped.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+10% Speed Meter gained.
Requires Gear Tier 10
200
200
125
328,750
85
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 10% Speed Meter. Gain Tactics for 1 turn.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 10% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 20% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 3 Harmful effects. Gain 20% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 3 Harmful effects. Gain 30% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
Full Gear List
1,607,000
8
40
4
20
4
20
210
400
105
165
210
105
90
105
175
30
35
100
50
100
50
360
270
700
90
150
210
190
50
120
60
360
300
660
225
180
270
225
60
210
180
420
100
50
200
150
65
20
20
Gear Tier 4
7,500
8
40
4
20
4
20
Gear Tier 5
10,000
30
40
15
15
Gear Tier 6
52,000
60
120
70
30
35
30
35
30
35
30
35
Gear Tier 7
130,000
120
240
140
100
60
70
50
120
140
100
60
70
50
Gear Tier 8
400,000
120
90
400
90
70
110
110
50
40
40
Gear Tier 9
413,500
120
90
150
180
150
360
60
60
20
135
135
90
40
90
60
20
Gear Tier 10
594,000
120
90
150
180
150
300
210
180
420
100
50
200
40
20
60
90
45
180
150
40
135
65
20
20