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WALL•E
lvl
43
4
Maxed
7
WALL•E

Power: 429

HERO; SUPPORT; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
617
Defense:
273
Health:
10,922
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

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Laser Cutter
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If EVE is a teammate: When EVE uses her basic attack, 50% chance to assist.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% chance to assist when EVE uses her basic attack.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 463 damage to target opponent. Purge 1 Helpful effect.
Deal up to 463 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
Deal up to 694 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
Deal up to 694 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 80% chance to assist.
Deal up to 926 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 80% chance to assist.
Waste Allocation
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to cleanse an additional Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to cleanse an additional Harmful effect.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Cleanse 1 Harmful effect from each teammate. 50% chance to cleanse 1 additional Harmful effect.

Deal up to 848 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.

Deal up to 848 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.

Deal up to 1,273 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 70% chance to cleanse 1 additional Harmful effect.

Deal up to 1,273 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 70% chance to cleanse 1 additional Harmful effect.

Deal up to 1,697 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Recharge
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance for adjacent Tech teammates to gain 1 Magic for a random ability.
Requires Gear Tier 4
100
70
17,000
Level 3
+5% Shield.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+15% chance for adjacent Tech teammates to gain Magic.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+5% Shield.
Requires Gear Tier 10
200
150
75
223,750
65
Gain 5 Charged. Gain Shield worth 5% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health.
Gain 5 Charges. Gain Shield worth 5% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 10% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 10% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 10% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 10% of this character's max health. 65% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 15% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 15% of this character's max health. 65% chance to gain 1 Magic for a random ability.
Solar Powered
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1% Speed per Charge on WALL•E.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+1% Speed per Charge on WALL•E.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1% Speed per Charge on WALL•E.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+1% Speed per Charge on WALL•E.
Requires Gear Tier 10
200
200
125
328,750
85
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +4% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +5% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +6% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +7% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +8% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
Self Sustaining
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+20% bonus Defense.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+10% maximum Health restored.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+20% bonus Defense.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
325
250
175
448,750
115
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +40% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 15% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +60% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 15% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +60% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 25% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +80% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 25% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +80% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 35% max Health.
Full Gear List
1,952,000
75
620
345
270
210
210
280
350
30
35
200
150
100
70
50
480
360
800
120
300
125
210
190
480
400
800
315
360
270
280
240
460
150
200
150
50
45
Gear Tier 5
22,000
15
80
45
30
30
Gear Tier 6
59,500
60
140
70
60
70
60
70
30
35
Gear Tier 7
220,000
240
400
280
200
180
210
150
120
140
100
60
70
50
Gear Tier 8
400,000
160
120
400
120
140
105
70
70
Gear Tier 9
512,000
160
120
200
240
200
400
80
80
180
180
60
135
Gear Tier 10
738,500
160
120
200
240
200
400
280
240
460
150
200
60
80
135
180
150
60
135
50
20
45