WALL•E
lvl
43
4
Maxed
7
WALL•E
Power: 429
HERO; SUPPORT; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR
Offense:
617
617
Defense:
273
273
Health:
10,922
10,922
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
90
90
Potency:
0.00%
0.00%
Tenacity:
8.00%
8.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
24
24
Swap Sorcerer Stone for stat changes:
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LVL 2
BASIC
Laser Cutter
Deal up to 463 damage to target opponent. Purge 1 Helpful effect.
If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
LVL 2
SPECIAL
Waste Allocation
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.
Deal up to 848 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Deal up to 848 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
LVL 2
SPECIAL
Recharge
Gain 5 Charges. Gain Shield worth 5% of this character's max health.
Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health. 50% chance to gain 1 Magic for a random ability.
LVL 1
PASSIVE
Solar Powered
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.
WALL•E has +4% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E has +4% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
LVL 1
PASSIVE
Self Sustaining
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.
Empowered: +40% Defense. Immune to Critical Strikes. Expires on turn start.
When WALL•E loses Empowered, he recovers 15% max Health.
Empowered: +40% Defense. Immune to Critical Strikes. Expires on turn start.
When WALL•E loses Empowered, he recovers 15% max Health.
Full Gear List
1,952,000
75
620
345
270
210
210
280
350
30
35
200
150
100
70
50
480
360
800
120
300
125
210
190
480
400
800
315
360
270
280
240
460
150
200
150
50
45
22,000
15
80
45
30
30
Gear Tier 6
59,500
60
140
70
60
70
60
70
30
35
Gear Tier 7
220,000
240
400
280
200
180
210
150
120
140
100
60
70
50
Gear Tier 8
400,000
160
120
400
120
140
105
70
70
Gear Tier 9
512,000
160
120
200
240
200
400
80
80
180
180
60
135
Gear Tier 10
738,500
160
120
200
240
200
400
280
240
460
150
200
60
80
135
180
150
60
135
50
20
45