Steev
FANTASYLAND
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12 minutes ago
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CAPTAIN LIGHTYEAR
lvl
90
10
Maxed
7
CAPTAIN LIGHTYEAR

Power: 1,527

HERO; OFFENSE; DOWNTOWN; LIGHTYEAR; ADVENTURER; INTERSTELLAR; DOWNTOWN HERO

Offense:
4,032
Defense:
1,637
Health:
24,365
Recovery:
0
Crit Chance:
25.00%
Crit Power:
165.00%
Speed:
192
Potency:
0.00%
Tenacity:
46.00%
Precision:
40.00%
Evasion:
43.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

LASER GAUNTLET
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to assist 'Interstellar' teammates, guaranteed with TACTICS.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+75% damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,270 damage to target opponent 2 times.
Deal up to 1,270 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 1,905 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 2,858 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 3,493 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
SPACE RANGER "RASCAL" BLASTER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If any hit Crit, repeat the ability 1 time.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% bonus Crit Power.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,470 damage to target opponent 3 times with 25% bonus Crit Power.
Deal up to 2,470 damage to target opponent 3 times with 25% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 3,705 damage to target opponent 3 times with 25% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 3,705 damage to target opponent 3 times with 35% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 4,939 damage to target opponent 3 times with 35% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
LASER BLADE 2.0
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If the target is defeated, repeat this ability on the target with the lowest Health.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+20% bonus damage.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 1,814 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.
Deal up to 1,814 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 2,722 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 4,082 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 50% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 4,990 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 50% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
THIS SUIT MEANS SOMETHING
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 25% of Max Health, gain Undefeatable and counterattack attacker.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+10% activation chance.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 25% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 30% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 40% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 30% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 40% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 35% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
MISSION: HYPERSPEED
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 HYPERSPEED duration.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+50% damage dealt.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+1 HYPERSPEED duration.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
250
150
100
266,250
65
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 1,344 damage to all opponents. Gain [HYPERSPEED] for 2 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 1,344 damage to all opponents. Gain [HYPERSPEED] for 3 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 2,016 damage to all opponents. Gain [HYPERSPEED] for 3 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 2,016 damage to all opponents. Gain [HYPERSPEED] for 4 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 2,688 damage to all opponents. Gain [HYPERSPEED] for 4 turns. When [HYPERSPEED] expires, lose all FUEL.
TO INFINITY...
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+5% Crit Power.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+2% Speed.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+5% Crit Power.
Requires Gear Tier 10
250
150
100
266,250
65
'Interstellar' teammates gain the following:

14% Speed.

10% Crit Power.
'Interstellar' teammates gain the following:

14% Speed.

10% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

14% Speed.

15% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

16% Speed.

15% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

16% Speed.

20% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.