Steev
FANTASYLAND
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EMPEROR ZURG
lvl
86
9
Maxed
7
EMPEROR ZURG

Power: 1,444

VILLAIN; OFFENSE; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; INTERSTELLAR

Offense:
4,004
Defense:
1,333
Health:
22,904
Recovery:
0
Crit Chance:
23.00%
Crit Power:
190.00%
Speed:
169
Potency:
0.00%
Tenacity:
38.00%
Precision:
42.00%
Evasion:
22.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Evil Aim
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% bonus damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+30% bonus damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,335 damage to target opponent 3 times. Deal up to 30% bonus damage the higher the target's Health is.
Deal up to 1,335 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 2,002 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 2,002 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Deal up to 2,669 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Zurg Vision
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% bonus damage dealt.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% base damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+20% bonus damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 12,012 damage to target opponent. Deal up to 25% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 12,012 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 18,018 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 18,018 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 24,024 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Rapid Ion Blaster
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 609 damage to target opponent 23 times. 15% chance for each hit to chain to an adjacent opponent, dealing up to 590 damage.
Deal up to 609 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 590 damage.
Deal up to 914 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 884 damage.
Deal up to 914 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 884 damage.
Deal up to 1,218 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 1,180 damage.
Massive Ion Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Reduce Magic cost by 1.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% base damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Reduce Magic cost by 1.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, deal up to 4,004 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 3,524 damage.
On turn start, deal up to 4,004 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 3,524 damage.
On turn start, deal up to 6,006 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 5,285 damage.
On turn start, deal up to 6,006 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 5,285 damage.
On turn start, deal up to 8,008 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 7,047 damage.
Galactic Evil
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+3% chance to gain Offense Up
Requires Gear Tier 6
150
75
25
77,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+3% chance to gain Offense Up
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
250
150
100
266,250
65
On receiving damage, this character has a 5% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
Full Gear List
187,000
40
30
50
60
50
100
70
60
115
50
50
50
20
20
20
45
45
45
Gear Tier 10
187,000
40
30
50
60
50
100
70
60
115
50
50
50
20
20
20
45
45
45