JAFAR
lvl
80
8
Maxed
7
JAFAR
Power: 1,119
VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN
Offense:
3,216
3,216
Defense:
850
850
Health:
20,492
20,492
Recovery:
0
0
Crit Chance:
15.00%
15.00%
Crit Power:
167.50%
167.50%
Speed:
125
125
Potency:
40.00%
40.00%
Tenacity:
32.00%
32.00%
Precision:
22.00%
22.00%
Evasion:
16.00%
16.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Magic Bolt
Deal up to 4,583 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 2,412 damage over 2 turns.
LVL 4
SPECIAL
Staff of the Vizier
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
LVL 2
SPECIAL
Time's Running Out
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.
Hourglass: On effect expire, deal up to 13,901 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Hourglass: On effect expire, deal up to 13,901 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
LVL 2
PASSIVE
Just Getting Warmed Up
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.
Breath of Fire: Deal up to 4,553 damage. 30% chance to inflict Continuous Damage, dealing up to 3,216 damage over 2 turns.
Breath of Fire: Deal up to 4,553 damage. 30% chance to inflict Continuous Damage, dealing up to 3,216 damage over 2 turns.
Full Gear List
1,266,000
320
240
400
480
400
800
100
160
80
225
360
180
140
315
280
240
460
150
200
200
50
518,000
160
120
200
240
200
400
40
80
60
90
180
135
60
135
Gear Tier 10
748,000
160
120
200
240
200
400
280
240
460
150
200
200
60
80
80
135
180
180
50
20
45