HERCULES
lvl
1
1
7
HERCULES
Power: 100
HERO; OFFENSE; MYTHICAL; HERCULES
Offense:
50
50
Defense:
18
18
Health:
288
288
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
105
105
Potency:
5.00%
5.00%
Tenacity:
5.00%
5.00%
Precision:
5.00%
5.00%
Evasion:
0.00%
0.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
Halt!
Deal up to 28 damage to target opponent 2 times. 50% chance to Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:
Deal up to 33 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 33 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
LVL 1
SPECIAL
Zero to Hero
Gain 1 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 131 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
LOCKED
SPECIAL
Strength of the Gods
Deal up to 73 damage to all opponents.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
LOCKED
PASSIVE
A True Hero
When a teammate is dealt damage, 10% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
LOCKED
PASSIVE
Go the Distance
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 20%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
Full Gear List
2
1
3
10
9
15
3,224,500
40
8
40
4
20
40
60
75
820
270
315
45
315
315
120
245
35
280
315
90
150
150
100
150
70
50
720
540
1,400
180
100
40
40
385
400
360
135
80
720
600
1,320
540
405
675
180
120
40
20
40
420
360
840
300
200
400
100
130
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
19,500
8
40
8
40
4
20
8
40
12
60
Gear Tier 5
26,000
15
100
30
45
15
45
Gear Tier 6
104,000
90
240
105
60
105
30
35
60
70
90
105
30
Gear Tier 7
260,000
180
480
210
150
180
210
150
60
140
100
60
180
210
150
60
70
50
Gear Tier 8
800,000
240
180
800
180
100
40
40
185
180
180
75
40
Gear Tier 9
827,000
240
180
300
360
300
720
100
100
100
270
225
315
20
90
120
20
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
300
200
400
100
80
120
270
180
360
100
40
90
130
20
20
20