JACK-JACK
lvl
77
9
Maxed
7
JACK-JACK
Power: 1,240
HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT
Offense:
3,311
3,311
Defense:
831
831
Health:
20,128
20,128
Recovery:
0
0
Crit Chance:
11.00%
11.00%
Crit Power:
160.00%
160.00%
Speed:
144
144
Potency:
40.00%
40.00%
Tenacity:
26.00%
26.00%
Precision:
36.00%
36.00%
Evasion:
12.00%
12.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Pew-Pew!
Deal up to 3,632 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 3,973 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
LVL 4
SPECIAL
Polymorph!
Deal up to 14,900 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:
• Monster Jack-Jack: Deal up to 14,900 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 7,450 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3,725 damage over 2 turns.
• Metal Jack-Jack: Deal up to 12,416 damage. Inflict [STUN] for 2 turns.
• Electric Jack-Jack: Deal up to 14,900 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
• Monster Jack-Jack: Deal up to 14,900 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 7,450 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3,725 damage over 2 turns.
• Metal Jack-Jack: Deal up to 12,416 damage. Inflict [STUN] for 2 turns.
• Electric Jack-Jack: Deal up to 14,900 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
LVL 4
SPECIAL
Jack-Jack Attack!
Deal up to 14,974 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.
Inflict [CONTINUOUS DAMAGE], dealing up to 5,215 damage over 2 turns.
Inflict [CONTINUOUS DAMAGE], dealing up to 5,215 damage over 2 turns.
LVL 3
PASSIVE
Jack-Jack of All Trades
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
300
300
100
80
270
270
150
60
135
150
40
135
130
20
20
20
20
1,169,000
240
180
300
360
300
600
420
360
840
300
300
100
80
270
270
150
60
135
150
40
135
130
20
20
20
20