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ALADDIN
lvl
70
7
Maxed
7
ALADDIN

Power: 897

HERO; OFFENSE; KINGDOM; ALADDIN; KINGDOM HERO

Offense:
1,402
Defense:
306
Health:
14,689
Recovery:
352
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
129
Potency:
18.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

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Street Rat Strike
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 50% bonus damage if target is affected by Slow or Stun.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+35% bonus damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,402 damage to target opponent.
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 1,402 damage to target opponent. Deal 50% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 2,103 damage to target opponent. Deal 50% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 2,103 damage to target opponent. Deal 85% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 2,804 damage to target opponent. Deal 85% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
One Jump Ahead
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Deal 10% bonus damage per "Aladdin" teammate.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,997 damage to target opponent.

30% chance to gain [HASTE] for 2 turns.

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 2,997 damage to target opponent.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 4,495 damage to target opponent.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 4,495 damage to target opponent. Deal 10% bonus damage per Aladdin teammate.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 5,994 damage to target opponent. Deal 10% bonus damage per Aladdin teammate.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Carpet!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to reduce target's Speed Meter by 30%.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+15% chance to reduce target's Speed Meter.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 1,963 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 1,963 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 30% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 2,944 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 30% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 2,944 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 45% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 3,926 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 45% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Thief's Cure
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 to number of times Health is restored.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 number of times Health is restored. Reduce Magic by 1.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
On receiving damage, 5% - 50% chance to restore 352 Health 1 time to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 528 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 352 Health 2 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 528 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 422 Health 2 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 634 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 422 Health 3 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 634 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 493 Health 3 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 739 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
Afford some manners
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to Counter
Requires Gear Tier 5
100
75
25
22,500
Level 3
25% chance to inflict the opponent with Evasion Down for 2 turns.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to Counter
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+1 Evasion Down.
Requires Gear Tier 10
150
150
125
293,750
65
When a teammate is inflicted with damage, 20% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well.
When a teammate is inflicted with damage, 30% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well.
When a teammate is inflicted with damage, 30% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 2 turns.
When a teammate is inflicted with damage, 40% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 2 turns.
When a teammate is inflicted with damage, 40% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 3 turns.
Full Gear List
2,383,000
600
450
1,200
150
270
230
130
135
100
60
60
120
80
80
600
500
1,120
360
405
405
270
120
350
300
725
350
200
100
150
130
20
20
Gear Tier 8
700,000
200
150
700
150
150
110
70
35
100
40
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
60
100
180
315
40
40
90
135
120
20
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
350
200
60
60
180
315
100
20
60
90
150
40
135
130
20
20
20
20