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BALOO
lvl
1
1
7
BALOO

Power: 45

HERO; SUPPORT; WILDS; THE JUNGLE BOOK

Offense:
40
Defense:
21
Health:
252
Recovery:
72
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
80
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Coco-NUTS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Offense Down for 1 turn on each hit.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 37 damage to target opponent. Chain to an adjacent opponent.
Deal up to 37 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 56 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 56 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 74 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Fight Like a Bear
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant Critical Chance Up to target teammate for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 5
75
55
13,000
Level 4
Target teammate uses their basic attack on a random opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 9
100
75
50
128,750
25
Grant Offense Up to target teammate for 2 turns.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

60% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Bare Necessities
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Convert 1 random Harmful effect on each teammate into Continuous Healing. If teammate is Wilds, instead convert 2 Harmful effects.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored. +50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
50% chance to convert 1 random Helpful effect on each opponent into a random Harmful effect for 1 turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored. +50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Restore 72 Health to all teammates. Deal up to 43 damage to all opponents.
Restore 72 Health to all teammates. Deal up to 43 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 90 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 86 Health to all teammates. Deal up to 65 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 108 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 86 Health to all teammates. Deal up to 65 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 108 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Restore 101 Health to all teammates. Deal up to 87 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 126 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Quick Snack
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% Health restored if teammate is below 60% Health.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+25% Health restored if teammate is below the Health threshold.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, restore 72 Health to the teammate with the lowest Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 90 Health over 2 turns.
On turn start, restore 72 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 90 Health over 2 turns.
On turn start, restore 86 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 108 Health over 2 turns.
On turn start, restore 86 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 108 Health over 2 turns.
On turn start, restore 101 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 126 Health over 2 turns.
Full Gear List
1
3
1
5
15
5
2,588,500
20
80
4
20
105
500
180
315
105
90
140
30
35
490
30
50
50
250
600
450
1,200
150
155
250
230
215
75
100
40
80
600
500
1,120
270
270
585
120
40
135
350
300
725
350
100
150
130
100
20
20
Gear Tier 2
1
3
1
Gear Tier 3
1
3
1
Gear Tier 4
10,500
4
20
12
80
4
4
20
Gear Tier 5
14,000
15
60
30
45
Gear Tier 6
67,000
30
160
35
30
70
30
35
90
140
30
30
Gear Tier 7
145,000
60
280
70
50
60
70
50
120
350
250
180
Gear Tier 8
700,000
200
150
700
150
75
150
150
75
35
100
40
40
Gear Tier 9
679,500
200
150
250
300
250
620
60
40
180
135
60
270
60
120
20
20
45
20
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
350
100
80
20
315
90
150
40
135
40
130
100
20
20
90
20
20
20