MoonNumb
No Club
Updated:
3 minutes ago
Menu
DEMONA
lvl
60
7
Maxed
7
DEMONA

Power: 775

VILLAIN; OFFENSE; DOWNTOWN; GARGOYLES; DOWNTOWN VILLAIN; TECH

Offense:
1,587
Defense:
346
Health:
14,681
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
105
Potency:
18.00%
Tenacity:
10.00%
Precision:
4.00%
Evasion:
6.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Particle Blasts
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Continuous Damage per 'Downtown Villain' and 'Gargoyles' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If target has Continuous Damage, repeat the attack 1 time.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 794 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 397 damage over 2 turns.
Deal up to 794 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 397 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 1,190 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 595 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 1,190 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 595 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.

Then, if target has [CONTINUOUS DAMAGE], repeat the attack 1 time.
Deal up to 1,587 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 794 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.

Then, if target has [CONTINUOUS DAMAGE], repeat the attack 1 time.
Rocket Launcher
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Immediately evaluate all Continuous Damage effects on opponents.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus damage.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 794 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 794 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 1,190 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 1,190 damage to all opponents. Deal 10% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 1,587 damage to all opponents. Deal 10% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Recite: Fulminus Venite!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block on adjacent opponents.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+25% chance to inflict Heal Block on adjacent opponents.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 2,579 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 2,579 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 50% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 3,868 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 50% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 3,868 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 75% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 5,158 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 75% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Recite: Saeti
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
10% chance per 'Downtown Villain' and 'Gargoyles' teammate to activate.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+1 number of attacks.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following:
Deal up to 423 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 397 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 423 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 397 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 635 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 595 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 635 damage 4 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 595 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 846 damage 4 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 794 damage over 2 turns.
Full Gear List
1,966,500
480
360
1,000
120
250
190
175
100
80
60
60
80
480
400
920
405
315
225
120
80
225
280
240
610
200
200
100
150
130
20
20
Gear Tier 8
600,000
160
120
600
120
150
110
75
100
40
40
40
40
Gear Tier 9
562,000
160
120
200
240
200
520
60
60
225
180
40
135
120
20
20
20
20
20
45
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
200
200
60
40
180
180
100
150
40
40
90
135
130
20
20
20
20