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HIRO HAMADA
lvl
80
8
Maxed
7
HIRO HAMADA

Power: 1,133

HERO; SUPPORT; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN HERO

Offense:
1,943
Defense:
701
Health:
23,274
Recovery:
1,282
Crit Chance:
20.00%
Crit Power:
180.00%
Speed:
149
Potency:
19.00%
Tenacity:
23.00%
Precision:
0.00%
Evasion:
15.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

MegaSmash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
20% chance to assist 'Tech' teammates' basic attacks. Assist Guaranteed if teammate is Baymax.
Requires Gear Tier 7
100
75
25
72,500
Level 5
15% chance to inflict Slow.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,591 damage to target opponent.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 1,591 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 2,386 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 2,386 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.

20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
Deal up to 2,386 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

45% chance to inflict [SLOW] for 1 turn.

20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
MicroBarrier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grants affected 'Tech' teammates Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+20% base Shield granted.
Requires Gear Tier 5
75
55
13,000
Level 4
If Baymax is a teammate, grant him Undefeatable.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% base Shield granted.
Requires Gear Tier 9
100
100
50
141,250
25
Grant all teammates 1,282 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].
Grant all teammates 1,282 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].
Grant all teammates 1,538 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].
Grant all teammates 1,538 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].

If Baymax is a teammate, grant him [UNDEFEATABLE].
Grant all teammates 1,795 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].

If Baymax is a teammate, grant him [UNDEFEATABLE].
Upgrades
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanses Stun from target teammate.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is Baymax, he gains all effects.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Base Shield.
Requires Gear Tier 10
150
125
50
165,000
50
Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 10% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 10% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.

If target is Baymax, he gains all effects.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.

If target is Baymax, he gains all effects.
MicroWave
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Hiro gains 10% Potency per 'Tech' teammate.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Potency.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% base chance to gain additional Charged.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Potency.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 10% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 15% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 55% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 15% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 55% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 20% Potency per 'Tech' teammate.
Use those big brains!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Big Hero 6' teammates gain 6% Speed.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+2% Speed for 'Tech' teammates.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% Speed for 'Tech' teammates.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% Speed for 'Tech' teammates.
Requires Gear Tier 10
275
175
150
368,750
115
'Tech' teammates gain 10% Speed.
'Tech' teammates gain 10% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 12% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 14% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 16% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
Full Gear List
1,683,000
400
300
500
600
500
1,120
100
140
225
540
100
140
450
120
20
225
60
20
350
300
725
150
200
300
150
130
40
20
Gear Tier 9
691,500
200
150
250
300
250
620
40
100
90
360
60
60
180
120
20
90
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
150
200
60
40
135
180
300
150
40
80
40
270
135
130
40
20