HERCULES
lvl
83
9
Maxed
7
HERCULES
Power: 1,290
HERO; OFFENSE; MYTHICAL; HERCULES
Offense:
3,840
3,840
Defense:
1,083
1,083
Health:
29,045
29,045
Recovery:
0
0
Crit Chance:
25.00%
25.00%
Crit Power:
180.00%
180.00%
Speed:
151
151
Potency:
39.00%
39.00%
Tenacity:
38.00%
38.00%
Precision:
17.00%
17.00%
Evasion:
12.00%
12.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 5
BASIC
Halt!
Deal up to 4,320 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:
Deal up to 5,040 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 5,040 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
LVL 5
SPECIAL
Zero to Hero
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 20,160 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 20,160 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
LVL 3
SPECIAL
Strength of the Gods
Deal up to 8,400 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
LVL 3
PASSIVE
A True Hero
When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
LVL 2
PASSIVE
Go the Distance
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 30%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
Full Gear List
1,001,000
200
150
250
300
250
500
350
300
725
300
150
350
100
60
100
270
135
315
130
20
50
20
45
20
20
1,001,000
200
150
250
300
250
500
350
300
725
300
150
350
100
60
100
270
135
315
130
20
50
20
45
20
20