STITCH
lvl
77
9
Maxed
7
STITCH
Power: 1,100
HERO; OFFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR
Offense:
3,643
3,643
Defense:
712
712
Health:
20,608
20,608
Recovery:
0
0
Crit Chance:
23.00%
23.00%
Crit Power:
150.00%
150.00%
Speed:
150
150
Potency:
34.00%
34.00%
Tenacity:
38.00%
38.00%
Precision:
28.00%
28.00%
Evasion:
22.00%
22.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Model Citizen
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.
For each arm Stitch has, deal up to 1,730 damage to target opponent.
Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
For each arm Stitch has, deal up to 1,730 damage to target opponent.
Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
LVL 3
SPECIAL
Stop Touching Me!
Deal up to 12,295 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.
If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
LVL 2
SPECIAL
Blue Punch Buggy
Deal up to 5,920 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.
LVL 2
PASSIVE
Experiment 626
Each time Stitch receives damage he recovers 3% Health and gains 3% Speed Meter, both doubled on Crits.
When an enemy gains Charged, 100% chance for Stitch to counterattack.
When an enemy gains Charged, 100% chance for Stitch to counterattack.
Full Gear List
1,178,500
240
180
300
360
300
600
420
360
840
250
350
80
120
225
315
150
60
135
200
40
180
130
20
20
20
20
1,178,500
240
180
300
360
300
600
420
360
840
250
350
80
120
225
315
150
60
135
200
40
180
130
20
20
20
20