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BALOO
lvl
46
5
Maxed
7
BALOO

Power: 502

HERO; SUPPORT; WILDS; THE JUNGLE BOOK

Offense:
700
Defense:
290
Health:
11,274
Recovery:
557
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
85
Potency:
5.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Coco-NUTS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Offense Down for 1 turn on each hit.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 648 damage to target opponent. Chain to an adjacent opponent.
Deal up to 648 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 971 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 971 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 1,295 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Fight Like a Bear
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant Critical Chance Up to target teammate for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 5
75
55
13,000
Level 4
Target teammate uses their basic attack on a random opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 9
100
75
50
128,750
25
Grant Offense Up to target teammate for 2 turns.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

60% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Bare Necessities
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Convert 1 random Harmful effect on each teammate into Continuous Healing. If teammate is Wilds, instead convert 2 Harmful effects.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored. +50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
50% chance to convert 1 random Helpful effect on each opponent into a random Harmful effect for 1 turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored. +50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Restore 557 Health to all teammates. Deal up to 758 damage to all opponents.
Restore 557 Health to all teammates. Deal up to 758 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 696 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 668 Health to all teammates. Deal up to 1,138 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 836 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 668 Health to all teammates. Deal up to 1,138 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 836 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Restore 780 Health to all teammates. Deal up to 1,517 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 975 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Quick Snack
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% Health restored if teammate is below 60% Health.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+25% Health restored if teammate is below the Health threshold.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, restore 557 Health to the teammate with the lowest Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 696 Health over 2 turns.
On turn start, restore 557 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 696 Health over 2 turns.
On turn start, restore 668 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 836 Health over 2 turns.
On turn start, restore 668 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 836 Health over 2 turns.
On turn start, restore 780 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 975 Health over 2 turns.
Full Gear List
2,072,000
270
260
420
90
30
35
200
480
360
1,000
120
195
175
75
215
100
40
80
80
480
400
920
540
180
120
40
135
225
280
240
610
300
150
130
100
20
50
20
Gear Tier 6
41,000
90
100
140
30
30
35
Gear Tier 7
80,000
180
160
280
200
60
Gear Tier 8
600,000
160
120
600
120
75
115
35
115
100
40
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
60
40
270
135
60
120
20
20
45
90
20
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
300
150
60
40
270
135
40
130
100
20
20
90
50
20
45
20
20