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EMPEROR ZURG
lvl
45
5
7
EMPEROR ZURG

Power: 493

VILLAIN; OFFENSE; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; INTERSTELLAR

Offense:
990
Defense:
217
Health:
8,248
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
109
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

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Evil Aim
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% bonus damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+30% bonus damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 330 damage to target opponent 3 times. Deal up to 30% bonus damage the higher the target's Health is.
Deal up to 330 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 495 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 495 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Deal up to 660 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Zurg Vision
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% bonus damage dealt.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% base damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+20% bonus damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,970 damage to target opponent. Deal up to 25% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 2,970 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 4,455 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 4,455 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 5,940 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Rapid Ion Blaster
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 151 damage to target opponent 23 times. 15% chance for each hit to chain to an adjacent opponent, dealing up to 146 damage.
Deal up to 151 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 146 damage.
Deal up to 226 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 219 damage.
Deal up to 226 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 219 damage.
Deal up to 301 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 292 damage.
Massive Ion Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Reduce Magic cost by 1.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% base damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Reduce Magic cost by 1.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, deal up to 990 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 871 damage.
On turn start, deal up to 990 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 871 damage.
On turn start, deal up to 1,485 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,307 damage.
On turn start, deal up to 1,485 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,307 damage.
On turn start, deal up to 1,980 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,742 damage.
Galactic Evil
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+3% chance to gain Offense Up
Requires Gear Tier 6
150
75
25
77,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+3% chance to gain Offense Up
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
250
150
100
266,250
65
On receiving damage, this character has a 5% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
Full Gear List
1,668,500
270
240
315
30
35
150
60
70
50
360
270
800
90
235
55
100
80
160
100
60
60
360
300
720
315
90
120
315
180
210
180
495
150
150
130
50
20
20
150
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
85,000
180
160
210
150
60
70
50
Gear Tier 8
500,000
120
90
500
90
115
35
100
40
80
40
40
40
Gear Tier 9
432,500
120
90
150
180
150
420
60
20
180
45
120
20
180
40
20
45
20
20
Gear Tier 10
617,500
120
90
150
180
150
300
210
180
495
150
150
60
40
135
135
130
50
20
20
45
150
40
135
20