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Updated:
8 minutes ago
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EVE
lvl
30
3
7
EVE

Power: 214

HERO; OFFENSE; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
355
Defense:
63
Health:
2,349
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
103
Potency:
3.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

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Laser Cannon
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+2% bonus Critical Strike chance per other 'Tech' ally.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+2% bonus Critical Strike chance per other 'Tech' ally.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 355 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 3% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 355 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 5% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 533 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 5% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 533 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 7% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 710 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 7% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Scan for Signs of Life
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% chance to purge Stealth.
Requires Gear Tier 3
50
5,000
Level 3
+10% chance to inflict Vulnerable on adjacent opponents without Stealth.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to purge Stealth.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% chance to inflict Vulnerable on adjacent opponents without Stealth.
Requires Gear Tier 9
100
100
50
141,250
25
Inflict Vulnerable on target opponent. 50% chance to inflict Vulnerable on adjacent opponents without Stealth. 50% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 50% chance to inflict Vulnerable on adjacent opponents without Stealth. 80% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 60% chance to inflict Vulnerable on adjacent opponents without Stealth. 80% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 60% chance to inflict Vulnerable on adjacent opponents without Stealth. Purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 70% chance to inflict Vulnerable on adjacent opponents without Stealth. Purge Stealth from all opponents.
Sonic Boom
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% Speed Meter reduction.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+5% Speed Meter reduction.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 407 damage to all opponents. Remove 10% Speed Meter.
Deal up to 407 damage to all opponents. Remove 15% Speed Meter.
Deal up to 610 damage to all opponents. Remove 15% Speed Meter.
Deal up to 610 damage to all opponents. Remove 20% Speed Meter.
Deal up to 814 damage to all opponents. Remove 20% Speed Meter.
Directive
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance to move Continuous Healing effects.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to assist.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance to move Continuous Healing effects.
Requires Gear Tier 10
150
150
125
293,750
65
When an opponent gains Continuous Healing, 30% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 30% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 30% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 40% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 40% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 40% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 40% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 50% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 50% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 50% chance for Eve to assist with her 'Laser Cannon' ability.
Love At First Beep
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% maximum Health restored.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+10% maximum Health restored.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+10% maximum Health restored.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
275
175
150
368,750
115
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 15% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 25% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 35% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 45% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 55% of his max Health.
Full Gear List
2,189,500
4
20
4
20
12
60
165
450
45
315
175
70
315
30
100
60
70
50
150
60
70
50
480
360
1,000
120
230
235
155
55
100
80
80
80
60
480
400
920
360
225
450
120
135
280
240
610
200
250
150
130
50
20
20
Gear Tier 4
9,000
4
20
4
20
12
60
Gear Tier 5
12,000
15
50
15
45
Gear Tier 6
52,000
30
120
35
30
70
90
105
30
Gear Tier 7
150,000
120
280
140
100
60
70
50
180
210
150
60
70
50
Gear Tier 8
600,000
160
120
600
120
110
115
75
35
100
40
40
40
40
Gear Tier 9
562,000
160
120
200
240
200
520
60
40
180
90
60
225
120
20
20
20
90
20
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
200
250
60
60
180
225
150
40
135
130
20
20
50
20
20
45
20