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JUDY HOPPS
lvl
50
5
Maxed
7
JUDY HOPPS

Power: 564

HERO; OFFENSE; DOWNTOWN; ZOOTOPIA; DOWNTOWN HERO

Offense:
1,083
Defense:
212
Health:
10,633
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
7.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

ZPD Trained
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain a Shield worth 15% of the damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% Shield amount.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,083 damage to target opponent.
Deal up to 1,083 damage to target opponent. Gain a Shield worth 15% of the damage dealt.
Deal up to 1,625 damage to target opponent. Gain a Shield worth 15% of the damage dealt.
Deal up to 1,625 damage to target opponent. Gain a Shield worth 20% of the damage dealt.
Deal up to 2,166 damage to target opponent. Gain a Shield worth 20% of the damage dealt.
Paying Your Dues
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance to gain Haste for 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+1 minimum chain amount.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,193 damage to target opponent. Chain to 1 - 3 targets.
Deal up to 2,193 damage to target opponent. Chain to 1 - 3 targets.

50% chance to gain Haste for 2 turns.
Deal up to 3,290 damage to target opponent. Chain to 1 - 3 targets.

50% chance to gain Haste for 2 turns.
Deal up to 3,290 damage to target opponent. Chain to 2 - 3 targets.

50% chance to gain Haste for 2 turns.
Deal up to 4,386 damage to target opponent. Chain to 2 - 3 targets.

50% chance to gain Haste for 2 turns.
Donut Break
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Slow for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
10% Speed Meter increase for each opponent inflicted with Slow.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,060 damage to all opponents.
Deal up to 1,060 damage to all opponents. 50% chance to inflict Slow for 2 turns.
Deal up to 1,591 damage to all opponents. 50% chance to inflict Slow for 2 turns.
Deal up to 1,591 damage to all opponents. 50% chance to inflict Slow for 2 turns.

10% Speed Meter increase for each opponent inflicted with Slow.
Deal up to 2,121 damage to all opponents. 50% chance to inflict Slow for 2 turns.

10% Speed Meter increase for each opponent inflicted with Slow.
Ticketable Offense
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
20% chance for this character to perform a Spinning Kick against opponents who apply Harmful effects.
Requires Gear Tier 7
100
55
20
19,500
Level 3
+4% Dodge chance.
Requires Gear Tier 8
150
75
40
92,500
Level 4
Guaranteed to inflict Stun.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+4% Dodge chance.
Requires Gear Tier 10
150
125
80
210,000
50
Downtown Hero teammates gain 8% Evasion.
Downtown Hero teammates gain 8% Evasion.

On teammate receiving a Harmful effect, 20% chance for this character to perform a Spinning Kick against the opponent who applied the Harmful effect.

Spinning Kick: Deal up to 677 damage. 50% chance to inflict Stun for 1 turn.
Downtown Hero teammates gain 12% Evasion.

On teammate receiving a Harmful effect, 20% chance for this character to perform a Spinning Kick against the opponent who applied the Harmful effect.

Spinning Kick: Deal up to 677 damage. 50% chance to inflict Stun for 1 turn.
Downtown Hero teammates gain 12% Evasion.

On teammate receiving a Harmful effect, 20% chance for this character to perform a Spinning Kick against the opponent who applied the Harmful effect.

Spinning Kick: Deal up to 677 damage. Inflict Stun for 1 turn.
Downtown Hero teammates gain 16% Evasion.

On teammate receiving a Harmful effect, 20% chance for this character to perform a Spinning Kick against the opponent who applied the Harmful effect.

Spinning Kick: Deal up to 677 damage. Inflict Stun for 1 turn.
Full Gear List
2,600,000
120
500
140
90
105
90
105
90
210
270
315
90
50
50
100
50
150
600
450
1,200
150
310
115
250
115
100
80
60
60
60
600
500
1,120
360
495
225
120
180
350
300
725
200
250
150
130
100
20
20
Gear Tier 6
78,000
60
180
70
30
35
30
35
30
70
90
105
30
Gear Tier 7
170,000
60
320
70
50
60
70
50
60
140
100
60
70
50
60
180
210
150
Gear Tier 8
700,000
200
150
700
150
150
75
110
35
100
40
40
40
40
Gear Tier 9
679,500
200
150
250
300
250
620
60
80
180
270
40
90
120
20
20
20
90
20
20
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
200
250
80
80
180
225
150
40
135
130
20
100
20
90
20
20